
O decorate é esse:
actor SpiderMastermind_: SpiderMastermind replaces SpiderMastermind
{
spawnid 7
obituary "Crimson Mastermind killed %o."
health 3000
radius 128
height 100
mass 1000
speed 12
painchance 40
seesound "spider/sight"
attacksound "spider/attack"
painsound "spider/pain"
deathsound "spider/death"
activesound "spider/active"
MONSTER
+BOSS
+FLOORCLIP
+NORADIUSDMG
+DONTMORPH
+MISSILEMORE
states
{
Spawn:
SPID AB 10 A_Look
loop
See:
SPID A 3 A_Metal
SPID ABB 3 A_Chase
SPID C 3 A_Metal
SPID CDD 3 A_Chase
SPID E 3 A_Metal
SPID EFF 3 A_Chase
loop
Missile:
SPID A 20 bright A_FaceTarget
SPID GH 4 bright A_CustomMissile("spiderbfg",30,0,0)
goto see
Pain:
SPID I 3
SPID I 3 A_Pain
goto See
Death:
SPID J 20 A_Scream
SPID K 10 A_NoBlocking
SPID LMNOPQR 10
SPID S 30
SPID S -1 A_BossDeath
stop
}
}
actor spiderbfg : rocket
{
States
{
Spawn:
BFS1 AB 4 bright
loop
Death:
BFE1 AB 8 bright
BFE1 C 8 bright A_BFGSpray // See BFGExtra
BFE1 DEF 8 bright
stop
}
}
Como que se arruma isso ae?