Huheuhaeuahe, pow, eu jogava o Dark Forces 2 e o Mistery of the Sith [pra mim é o melhor jogo Star Wars que existe o.o]
Eu tinha esse DF 1 com o Full Throttle, só rodou uma ou duas vezes aqui em casa [nem ele nem o FT abriam direito ¬¬] e eu lembro que joguei e achei marromenos... Dae joguei pela segunda vez e não consegui fazer nada... Ae acabei desistindo.
Vou ver se acho ele por aqui pra tentar jogar denovo =/
[DooMAGE's Rail Jump project] - Dano por altura
he first 3d-shooter in the Star Wars universe. It was supposed to replace Doom as the best shooter, and it delivers through good graphics, Star Wars music, varied missions and a good storyline. The biggest drawback was that you couldn't save anywhere, which was enhanced by the fact that some levels were really huge. Still, Dark Forces didn't sell as many copies as Doom or even Doom 2. The missing multiplayer might have something to with that. In Dark forces you play as Kyle Katarn, a former Imperial Guard. As a new rebel agent you have to complete many varied missions. You will visit imperial bases, the canals of planet Anoat, a prison, Darth Vader's spaceship and you'll even fight Boba Fett (one of the highlights of the game ). Some very tough spots make up for some irritation, which is of course enhanced by the shabby save-game function. It introduced a linear storyline with levels presented as "missions" with certain objectives to be accomplished, and cutscenes that advanced the plot. It was also the first "Doom clone" to be set in the environments of a predefined universe (Imperial bases, Star Destroyers, ships, planets, etc.) rather than simplistic, surreal mazes and "find the exit" scenarios. All in all, this is a very good game.
p.s.: Mage, desculpa agente ta usando o teu tópico pra discutir Dark Forces ^^'
p.s.: Mage, desculpa agente ta usando o teu tópico pra discutir Dark Forces ^^'
Jogando atualmente:
Xbox 360: Ninja Gaiden Black
Xbox One: Need for Speed: Hot Pursuit, Yakuza 3
PlayStation 2: Fatal Frame 3: The Tormented
PlayStation 3: RE: The Darkside Chronicles, RE: The Umbrella Chronicles
Nintendo Switch: Phantasy Star, SIFU
Xbox 360: Ninja Gaiden Black
Xbox One: Need for Speed: Hot Pursuit, Yakuza 3
PlayStation 2: Fatal Frame 3: The Tormented
PlayStation 3: RE: The Darkside Chronicles, RE: The Umbrella Chronicles
Nintendo Switch: Phantasy Star, SIFU
- Betanol
- Mensagens: 1653
- Registrado em: Dom Abr 09, 2006 10:17 pm
- 19
- Localização: Technocratic Republic Of Vinnland
?DU0 escreveu:he first 3d-shooter in the Star Wars universe. It was supposed to replace Doom as the best shooter, and it delivers through good graphics, Star Wars music, varied missions and a good storyline. The biggest drawback was that you couldn't save anywhere, which was enhanced by the fact that some levels were really huge. Still, Dark Forces didn't sell as many copies as Doom or even Doom 2. The missing multiplayer might have something to with that. In Dark forces you play as Kyle Katarn, a former Imperial Guard. As a new rebel agent you have to complete many varied missions. You will visit imperial bases, the canals of planet Anoat, a prison, Darth Vader's spaceship and you'll even fight Boba Fett (one of the highlights of the game ). Some very tough spots make up for some irritation, which is of course enhanced by the shabby save-game function. It introduced a linear storyline with levels presented as "missions" with certain objectives to be accomplished, and cutscenes that advanced the plot. It was also the first "Doom clone" to be set in the environments of a predefined universe (Imperial bases, Star Destroyers, ships, planets, etc.) rather than simplistic, surreal mazes and "find the exit" scenarios. All in all, this is a very good game.
p.s.: Mage, desculpa agente ta usando o teu tópico pra discutir Dark
Forces ^^'
MetalDoom: Coming up December 22nd, 2012
- DooMAGE
- Mensagens: 1624
- Registrado em: Seg Jan 30, 2006 3:10 pm
- 19
- Localização: Tachibana Labs
- Contato:
Isso aqui ajuda, muito bom.
Agora tem as minhas outras duvidas do outro tópico =/
Vou usar o do Strife.ZDoom Wiki escreveu: fallingdamage
Enables falling damage on the level. This uses the exact same formula as Hexen. This overrides the dmflag in the gameplay options menu, so the player cannot turn it off for this map.
oldfallingdamage
Enables falling damage on the level. This enables ZDoom's old algorithm which differs from the one Hexen uses. The differences between this and Hexen's falling damage style are small. The minimum falling speed at which you start to take damage is lower and minimum speed above which you die for sure is somewhat higher for this style. Another difference is that Hexen's falling damage requires the player to have a certain minimum speed in order to die at all while this old style does not so it can kill you even with a minor impact in case you are already badly hurt.
strifefallingdamage
Enables Strife-style falling damage on the level. Unlike the two other types this is extremely punishing as you lose a lot of health when falling too far.
Agora tem as minhas outras duvidas do outro tópico =/
WADs e Projetos