superdoom3 mod for skulltag released
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- KitHenrique
- Mensagens: 863
- Registrado em: Ter Ago 12, 2008 4:14 pm
- 16
- Localização: Brasil
Re: superdoom3 mod for skulltag WIP (VOL 4.5 july 2010)
The Marine is too Fast!
And the monsters looks too "small".
And the monsters looks too "small".
Re: superdoom3 mod for skulltag WIP (VOL 4.5 july 2010)
i played with phobos:
phobos speed 0.65
doom speed 0.85
baker speed 1.0 the most faster....
maybe you saw that when i used the artifact, becuase the artifact have berseker and increase the speed of phobos, about the monster are not small, are the same height of the classic monster, remember vulgar on roe is very small compared with the imp....
phobos speed 0.65
doom speed 0.85
baker speed 1.0 the most faster....
maybe you saw that when i used the artifact, becuase the artifact have berseker and increase the speed of phobos, about the monster are not small, are the same height of the classic monster, remember vulgar on roe is very small compared with the imp....
Re: superdoom3 mod for skulltag WIP (VOL 4.5 july 2010)
The bad: the spider's sprite seems to be moving sideways; I guess it wouldn't be that hard for the author to make it look like it's moving forward.
The good: everything else, although I think you should have let them fight each other without interference
Those weapon sprites look really good, the animation is very fluid.
Awesome, as always =D
The good: everything else, although I think you should have let them fight each other without interference

Those weapon sprites look really good, the animation is very fluid.
Awesome, as always =D
Jogando atualmente:
Xbox 360: Ninja Gaiden Black
Xbox One: Need for Speed: Hot Pursuit, Yakuza 3
PlayStation 2: Fatal Frame 3: The Tormented
PlayStation 3: RE: The Darkside Chronicles, RE: The Umbrella Chronicles
Nintendo Switch: Phantasy Star, SIFU
Xbox 360: Ninja Gaiden Black
Xbox One: Need for Speed: Hot Pursuit, Yakuza 3
PlayStation 2: Fatal Frame 3: The Tormented
PlayStation 3: RE: The Darkside Chronicles, RE: The Umbrella Chronicles
Nintendo Switch: Phantasy Star, SIFU
Re: superdoom3 mod for skulltag WIP (VOL 4.5 july 2010)
also exist the forward animation but exist a trouble, the spidermastermind is not a md5, is a 3d max file, but the animation is very buggy, in base of this model i can make the small version, i mean arachnotron.DU0 escreveu:The bad: the spider's sprite seems to be moving sideways; I guess it wouldn't be that hard for the author to make it look like it's moving forward.
The good: everything else, although I think you should have let them fight each other without interference
Those weapon sprites look really good, the animation is very fluid.
Awesome, as always =D
Re: superdoom3 mod for skulltag WIP (VOL 4.5 july 2010)
hey doomero, i made a new kind of pistol, and armor with 16 angles maybe enxt week i ll send you
- Shadow Lord
- Mensagens: 1565
- Registrado em: Seg Mai 11, 2009 1:30 pm
- 16
- Localização: Curitiba, Paraná
Re: superdoom3 mod for skulltag WIP (VOL 4.5 july 2010)
Lol, I'm the first user ever to see that video. 

Juh - Wood and stones can break my bones diz:
aeuhauhe
estamos tendo crises de rotavírus aqui em porto alegre denovo
tá todomundo ficando doente
menos eu, pq eu sou imortal
aeuhauhe
estamos tendo crises de rotavírus aqui em porto alegre denovo
tá todomundo ficando doente
menos eu, pq eu sou imortal
Re: superdoom3 mod for skulltag released
go to the first post was released some hours ago =)
Re: superdoom3 mod for skulltag released
Amazing! AndaI've just loved the flashlight!
Now, we need some maps to it...
Now, we need some maps to it...

Mandamento ravickista: Faz o que tu queres, desde que não me enchas o saco!