Script 3 (void) //Make all the wooden corridors become the battle platform. Changes all the flats, heights, brightness, etc. WOOOO :DDD!
{
Setlinespecial(115, 181, 1, 0, 0, 0, 0);
Setlinespecial(111, 0);
SetPlayerProperty(1, 1, PROP_TOTALLYFROZEN);
delay(90);
Radius_Quake(6, 210, 0, 1024, 201);
delay(120);
fadeto (255, 255, 255, 1.0, 3.0);
Delay(120);
Light_ChangeToValue (1, 192);
Light_ChangeToValue (2, 192);
[...]
Floor_LowerInstant(108, 0, 16);
Floor_RaiseInstant(111, 0, 16);
Floor_RaiseByValue(112, 255, 132);
for(int Counter = 112; Counter > 0; Counter--)
{
Ceiling_RaiseByValue(Counter, 255, 2000); ChangeCeiling(Counter, "F_SKY1");
}
Setlineblocking(100, BLOCK_NOTHING);
Setlineblocking(102, BLOCK_NOTHING);
Setlineblocking(112, BLOCK_NOTHING);
Setlinetexture(100, SIDE_FRONT, TEXTURE_MIDDLE, "-");
Setlinetexture(112, SIDE_FRONT, TEXTURE_MIDDLE, "-");
Setlinetexture(113, SIDE_FRONT, TEXTURE_BOTTOM, "ORNGRAYD");
Delay(15);
Thing_Remove(234);
SpawnSpot("FireBrazier", 202, 0, 0);
SpawnSpot("KeyGizmoYellow", 205, 0, 0);
SpawnSpot("KeyGizmoBlue", 203, 0, 0);
SpawnSpot("KeyGizmoGreen", 204, 0, 0);
Thing_Move(211, 201, 1);
SpawnSpot("Beast", 207, 0, 192);
Delay(15);
fadeto(0, 0, 0, 0.0, 0.5);
SetPlayerProperty(1, 0, PROP_TOTALLYFROZEN);
gizmoyellowon=0;
gizmogreenon=0;
gizmoblueon=0;
}