Actor Vidro
{
SpawnID 255
Radius 20
Height 56
scale 0.6
+NOINTERACTION
+FLOORCLIP
states
{
Spawn:
GLAS A 0 ThrustThingZ (0, 1, 1, 1)
GLAS A 1 A_PlaySound ("GLASS")
GLAS A 1 A_CustomMissile ("EstilhaCo", 2,0,0,4,0)
GLAS A 0 A_CustomMissile ("EstilhaCo", 0,0,10,4,0)
GLAS A 0 A_CustomMissile ("EstilhaCo", 10,0,50,4,0)
GLAS A 0 A_CustomMissile ("EstilhaCo", 4,0,90,4,0)
GLAS A 0 A_CustomMissile ("EstilhaCo", 3,0,120,4,0)
GLAS A 0 A_CustomMissile ("EstilhaCo", 5,0,150,4,0)
GLAS A 1 A_CustomMissile ("EstilhaCo", 6,0,180,4,0)
GLAS A 0 A_CustomMissile ("EstilhaCo", 7,0,200,4,0)
GLAS A 0 A_CustomMissile ("EstilhaCo", 8,0,210,4,0)
GLAS A 0 A_CustomMissile ("EstilhaCo", 1,0,290,4,0)
GLAS A 0 A_CustomMissile ("EstilhaCo", 2,0,301,4,0)
GLAS A 0 A_CustomMissile ("EstilhaCo", 0,0,360,4,0)
GLAS BCD 3 ThrustThingZ (0, 2, 1, 1)
GLAS E 0 ThrustThingZ (0, 2, 1, 1)
GLAS E 2 A_CustomMissile ("EstilhaCo", 0,0,3,4,0)
GLAS E 1 A_CustomMissile ("EstilhaCo", 0,0,1,4,0)
GLAS E 0 A_CustomMissile ("EstilhaCo", 0,0,15,4,0)
GLAS E 0 A_CustomMissile ("EstilhaCo", 0,0,60,4,0)
GLAS E 0 A_CustomMissile ("EstilhaCo", 0,0,99,4,0)
GLAS E 0 A_CustomMissile ("EstilhaCo", 0,0,130,4,0)
GLAS E 0 A_CustomMissile ("EstilhaCo", 0,0,140,4,0)
GLAS E 1 A_CustomMissile ("EstilhaCo", 0,0,150,4,0)
GLAS E 0 A_CustomMissile ("EstilhaCo", 0,0,220,4,0)
GLAS E 0 A_CustomMissile ("EstilhaCo", 0,0,280,4,0)
GLAS E 0 A_CustomMissile ("EstilhaCo", 0,0,320,4,0)
GLAS E 0 A_CustomMissile ("EstilhaCo", 0,0,340,4,0)
GLAS E 0 A_CustomMissile ("EstilhaCo", 0,0,355,4,0)
GALS E 1 A_CustomMissile ("EstilhaCo", 0,0,0,4,0)
GLAS FGHIIIIII 3 ThrustThingZ (0, 3, 1, 1)
stop
}
}
actor EstilhaCo
{
Radius 6
Height 8
Speed 10
FastSpeed 20
scale 0.2
Damage 1
Projectile
+RANDOMIZE
+NOEXPLODEFLOOR
+RIPPER
RenderStyle Add
Alpha 1
SeeSound ""
DeathSound ""
States
{
Spawn:
GLAS L 0 ThrustThingZ (0, 2, 1, 1)
GLAS LMN 2 A_CheckFloor ("death")
loop
Death:
GLAS NNNN 100
GLAS NNNNN 10 A_FadeOut
stop
}
}
actor testimp : doomimp 2226
{
states
{
Missile:
TROO EF 8 A_FaceTarget
TROO G 6 A_CustomMissile ("EstilhaCo", 20,0,0,0,0)
loop
}
}