Donkey kong country for gzdoom (released first alpha page1)
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Re: Donkey kong country for doom (gzdoom) in progress
ok i released the first alpha, only have 1 level but the point is if can comment about the playability, i know is diferent, play a 2d platform game in doom is very strange....
the good: this engine can perfectly make games like metroit prime or specialy a "mortal kombat", is not a joke....a friend is requesting me make a mortal kombat II for doom XD.....i need to wait for that....
the good: this engine can perfectly make games like metroit prime or specialy a "mortal kombat", is not a joke....a friend is requesting me make a mortal kombat II for doom XD.....i need to wait for that....
Re: Donkey kong country for gzdoom (released first alpha pag
Err... Well, it's not that simple. Fighting games need a certain balance, which needs to be perfect. If one character has one fireball attack a bit faster or something like that, it might become better than the others. There is also the tic problem. Fighting games usually use up to 400 tics per second; Doom's got only 35 tics as far as I remember. Perhaps it's not enough for a fighting game, since the first Mortal Kombat' game engine uses 70 tics :/
Jogando atualmente:
Xbox 360: Ninja Gaiden Black
Xbox One: Need for Speed: Hot Pursuit, Yakuza 3
PlayStation 2: Fatal Frame 3: The Tormented
PlayStation 3: RE: The Darkside Chronicles, RE: The Umbrella Chronicles
Nintendo Switch: Phantasy Star, SIFU
Xbox 360: Ninja Gaiden Black
Xbox One: Need for Speed: Hot Pursuit, Yakuza 3
PlayStation 2: Fatal Frame 3: The Tormented
PlayStation 3: RE: The Darkside Chronicles, RE: The Umbrella Chronicles
Nintendo Switch: Phantasy Star, SIFU
Re: Donkey kong country for gzdoom (released first alpha pag
well i try and works good, i added raiden and scorpion into a escenary, but i guess the scripts for this will be more complex than donkey kong.
Re: Donkey kong country for gzdoom (released first alpha pag
http://www.youtube.com/watch?v=yeYuoixkYCo
the imposible now is possible =) now the secundary follow the primary...
the imposible now is possible =) now the secundary follow the primary...
- Fabiolinks
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- Registrado em: Sáb Set 13, 2008 12:46 am
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Re: Donkey kong country for gzdoom (released first alpha pag
It's no longer 3D 
Very nice though, but why does it take so much time for the little mutha to start following you?

Very nice though, but why does it take so much time for the little mutha to start following you?
Jogando atualmente:
Xbox 360: Ninja Gaiden Black
Xbox One: Need for Speed: Hot Pursuit, Yakuza 3
PlayStation 2: Fatal Frame 3: The Tormented
PlayStation 3: RE: The Darkside Chronicles, RE: The Umbrella Chronicles
Nintendo Switch: Phantasy Star, SIFU
Xbox 360: Ninja Gaiden Black
Xbox One: Need for Speed: Hot Pursuit, Yakuza 3
PlayStation 2: Fatal Frame 3: The Tormented
PlayStation 3: RE: The Darkside Chronicles, RE: The Umbrella Chronicles
Nintendo Switch: Phantasy Star, SIFU
Re: Donkey kong country for gzdoom (released first alpha pag
oh, script battle! good job!
Re: Donkey kong country for gzdoom (released first alpha pag
is very dificult, the fu...ng monkey sometimes ignore the principal and go to other place and lost XD
Re: Donkey kong country for gzdoom (released first alpha pag
you could do better with game maker!
- Shadow Lord
- Mensagens: 1565
- Registrado em: Seg Mai 11, 2009 1:30 pm
- 16
- Localização: Curitiba, Paraná
Re: Donkey kong country for gzdoom (released first alpha pag
The goal of this project is (I believe) to re-create DKC in the GZDoom Engine.mathey.bu escreveu:you could do better with game maker!
Juh - Wood and stones can break my bones diz:
aeuhauhe
estamos tendo crises de rotavírus aqui em porto alegre denovo
tá todomundo ficando doente
menos eu, pq eu sou imortal
aeuhauhe
estamos tendo crises de rotavírus aqui em porto alegre denovo
tá todomundo ficando doente
menos eu, pq eu sou imortal