MORTAL KOMBAT WITH DOOM ENGINE
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Re: MORTAL KOMBAT WITH DOOM ENGINE
http://www.youtube.com/watch?v=mmN9N_aX1Ic
doomality
http://www.youtube.com/watch?v=f46_eiB1GFQ
stage fatality
doomality
http://www.youtube.com/watch?v=f46_eiB1GFQ
stage fatality
Re: MORTAL KOMBAT WITH DOOM ENGINE
Because maybe in someone will convert gzdoom.exe to portables MP5 like Dingoo and gemei (they did it with zdoom for the GEMEI XXX?) so that's the good partFabiolinks escreveu:There is no reason to do that on Doom engine. There is a program called MUGEN, so why use an old game FPS engine to do that if there is a lot of other ways that are easier ?
You have a lot of potencial my friend, but you could use it in a revolutionary pwad , I don´t know...
OFF:But if we are in a Doom forum maybe we need do things for doom (não é uma ofença quem gosta de fazer mods para outros ports/jogos... mas imagine se num vem mais gente para foruns do brdoom para querer fazer um jogo tipo street fighter ou donkey kong ou até talvez Tomb Raider) [Não comentem o comentário acima pois se não gostou fique quieto e se gostou também fique]
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IBM5155 Infos (mods/videos/foruns...)
IBM5155 Infos (mods/videos/foruns...)
Re: MORTAL KOMBAT WITH DOOM ENGINE
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EXTREMAL INCREDIBLE!
please keep it on!
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EXTREMAL INCREDIBLE!
please keep it on!
Re: MORTAL KOMBAT WITH DOOM ENGINE
actualy dude donkey kong country for doom was never canceled, only paused, i decided start and finnish this mortal kombat for 2 reasons:ibm5155 escreveu:Because maybe in someone will convert gzdoom.exe to portables MP5 like Dingoo and gemei (they did it with zdoom for the GEMEI XXX?) so that's the good partFabiolinks escreveu:There is no reason to do that on Doom engine. There is a program called MUGEN, so why use an old game FPS engine to do that if there is a lot of other ways that are easier ?
You have a lot of potencial my friend, but you could use it in a revolutionary pwad , I don´t know...
OFF:But if we are in a Doom forum maybe we need do things for doom (não é uma ofença quem gosta de fazer mods para outros ports/jogos... mas imagine se num vem mais gente para foruns do brdoom para querer fazer um jogo tipo street fighter ou donkey kong ou até talvez Tomb Raider) [Não comentem o comentário acima pois se não gostou fique quieto e se gostou também fique]
1. for create a fighting game mod for doom with one of the best fighting games mortal kombat.
2. the engine (scripts ,decorate,etc) of this mod will be used for donkey kong ,the old engine of donkey kong was too dificult (well the acs was created by roack 16) and i need remake again the codes for other more simply, mortal kombat for doom will help me with this.
Editado pela última vez por doomero em Ter Nov 09, 2010 2:07 am, em um total de 1 vez.
Re: MORTAL KOMBAT WITH DOOM ENGINE
This is the doomero I know. Makes a game to make a game 

Jogando atualmente:
Xbox 360: Ninja Gaiden Black
Xbox One: Need for Speed: Hot Pursuit, Yakuza 3
PlayStation 2: Fatal Frame 3: The Tormented
PlayStation 3: RE: The Darkside Chronicles, RE: The Umbrella Chronicles
Nintendo Switch: Phantasy Star, SIFU
Xbox 360: Ninja Gaiden Black
Xbox One: Need for Speed: Hot Pursuit, Yakuza 3
PlayStation 2: Fatal Frame 3: The Tormented
PlayStation 3: RE: The Darkside Chronicles, RE: The Umbrella Chronicles
Nintendo Switch: Phantasy Star, SIFU
Re: MORTAL KOMBAT WITH DOOM ENGINE
If the guy wants to do it, and know/wanna learn how, it's all what is needed.
By the way, very cool stuff! Maybe I steal somethings from your mods... may I?
By the way, very cool stuff! Maybe I steal somethings from your mods... may I?

Mandamento ravickista: Faz o que tu queres, desde que não me enchas o saco!
- Slime Dweller
- Mensagens: 1547
- Registrado em: Sáb Mar 03, 2007 12:14 pm
- 18
Re: MORTAL KOMBAT WITH DOOM ENGINE
I totally agree with Fabiolinks. This is good for Multiplayer tho. But I still think you should make a pwad without being it based on something. I bet you can do something better than Cutmanmike did, than VoltLock did, than Tribeam did (actually you are doing, but how Fabio said, there's no reason to do this in Doom engine).
Anyway, good work, and congratulations! I think you're the best programmer I've seen so far.
Anyway, good work, and congratulations! I think you're the best programmer I've seen so far.

Projectssss
Gosta de heretic e de hexen? Então vêm pro hexentic você também, vem!!
http://hexentic.forum-motion.net/forum.htm
[xfire]bluespeedyeggbert[/xfire]
http://hexentic.forum-motion.net/forum.htm
[xfire]bluespeedyeggbert[/xfire]
Re: MORTAL KOMBAT WITH DOOM ENGINE
yep is based to the first mortal kombat but with some variables, i am not making a 100% tc, becuase on that case is much better play the original, the special are the new moves and new fatalities and will contain a history line.Slime Dweller escreveu:I totally agree with Fabiolinks. This is good for Multiplayer tho. But I still think you should make a pwad without being it based on something. I bet you can do something better than Cutmanmike did, than VoltLock did, than Tribeam did (actually you are doing, but how Fabio said, there's no reason to do this in Doom engine).
Anyway, good work, and congratulations! I think you're the best programmer I've seen so far.