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Re: MORTAL KOMBAT WITH DOOM ENGINE
Enviado: Seg Nov 08, 2010 1:10 pm
por doomero
Re: MORTAL KOMBAT WITH DOOM ENGINE
Enviado: Seg Nov 08, 2010 3:44 pm
por ibm5155
Fabiolinks escreveu:There is no reason to do that on Doom engine. There is a program called MUGEN, so why use an old game FPS engine to do that if there is a lot of other ways that are easier ?
You have a lot of potencial my friend, but you could use it in a revolutionary pwad , I don´t know...
Because maybe in someone will convert gzdoom.exe to portables MP5 like Dingoo and gemei (they did it with zdoom for the GEMEI XXX?) so that's the good part
OFF:But if we are in a Doom forum maybe we need do things for doom (não é uma ofença quem gosta de fazer mods para outros ports/jogos... mas imagine se num vem mais gente para foruns do brdoom para querer fazer um jogo tipo street fighter ou donkey kong ou até talvez Tomb Raider) [Não comentem o comentário acima pois se não gostou fique quieto e se gostou também fique]
Re: MORTAL KOMBAT WITH DOOM ENGINE
Enviado: Seg Nov 08, 2010 6:07 pm
por matheuz
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EXTREMAL INCREDIBLE!
please keep it on!
Re: MORTAL KOMBAT WITH DOOM ENGINE
Enviado: Ter Nov 09, 2010 12:28 am
por doomero
ibm5155 escreveu:Fabiolinks escreveu:There is no reason to do that on Doom engine. There is a program called MUGEN, so why use an old game FPS engine to do that if there is a lot of other ways that are easier ?
You have a lot of potencial my friend, but you could use it in a revolutionary pwad , I don´t know...
Because maybe in someone will convert gzdoom.exe to portables MP5 like Dingoo and gemei (they did it with zdoom for the GEMEI XXX?) so that's the good part
OFF:But if we are in a Doom forum maybe we need do things for doom (não é uma ofença quem gosta de fazer mods para outros ports/jogos... mas imagine se num vem mais gente para foruns do brdoom para querer fazer um jogo tipo street fighter ou donkey kong ou até talvez Tomb Raider) [Não comentem o comentário acima pois se não gostou fique quieto e se gostou também fique]
actualy dude donkey kong country for doom was never canceled, only paused, i decided start and finnish this mortal kombat for 2 reasons:
1. for create a fighting game mod for doom with one of the best fighting games mortal kombat.
2. the engine (scripts ,decorate,etc) of this mod will be used for donkey kong ,the old engine of donkey kong was too dificult (well the acs was created by roack 16) and i need remake again the codes for other more simply, mortal kombat for doom will help me with this.
Re: MORTAL KOMBAT WITH DOOM ENGINE
Enviado: Ter Nov 09, 2010 12:40 am
por DU0
This is the doomero I know. Makes a game to make a game

Re: MORTAL KOMBAT WITH DOOM ENGINE
Enviado: Ter Nov 09, 2010 3:31 pm
por Ravick
If the guy wants to do it, and know/wanna learn how, it's all what is needed.
By the way, very cool stuff! Maybe I steal somethings from your mods... may I?

Re: MORTAL KOMBAT WITH DOOM ENGINE
Enviado: Sex Nov 12, 2010 8:02 pm
por Slime Dweller
I totally agree with Fabiolinks. This is good for Multiplayer tho. But I still think you should make a pwad without being it based on something. I bet you can do something better than Cutmanmike did, than VoltLock did, than Tribeam did (actually you are doing, but how Fabio said, there's no reason to do this in Doom engine).
Anyway, good work, and congratulations! I think you're the best programmer I've seen so far.

Re: MORTAL KOMBAT WITH DOOM ENGINE
Enviado: Dom Nov 14, 2010 12:53 am
por doomero
Slime Dweller escreveu:I totally agree with Fabiolinks. This is good for Multiplayer tho. But I still think you should make a pwad without being it based on something. I bet you can do something better than Cutmanmike did, than VoltLock did, than Tribeam did (actually you are doing, but how Fabio said, there's no reason to do this in Doom engine).
Anyway, good work, and congratulations! I think you're the best programmer I've seen so far.

yep is based to the first mortal kombat but with some variables, i am not making a 100% tc, becuase on that case is much better play the original, the special are the new moves and new fatalities and will contain a history line.
Re: MORTAL KOMBAT WITH DOOM ENGINE
Enviado: Qua Nov 17, 2010 2:44 am
por doomero
Re: MORTAL KOMBAT WITH DOOM ENGINE
Enviado: Qui Nov 18, 2010 11:03 pm
por doomero