Caralho, como deixei isso passar despercebido? o_oBetanol escreveu:BUY weapons...Imp Hunter escreveu:"But we have to get money to butweapons?"
Zprojetos apresenta: "Counter-Strike Doom"
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- MegaManx3
- Mensagens: 1915
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- 19
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[quote="doomero"]is the true, i was making a cs for the buy menu and on multiplayer doens t works, some decorate code too, skulltag multiplayer is not 100% cool, but the single player can support all the commands, like zdoom and gzdoom, but other thing is true:
gzdoom and zdoom multiplayer support more acs commands than skulltag, i dont know why the multiplayer cant read the commands....[/quote]
what kind of commands are we talking about.......
gzdoom and zdoom multiplayer support more acs commands than skulltag, i dont know why the multiplayer cant read the commands....[/quote]
what kind of commands are we talking about.......
uff exist a lot of list of those...for example the zoom for a weapons have a trouble on multiplayer(not the general zoom, i mean special zoom via fov).
scripts like reload with "r" button....
some complex script like the buy menu....
the fast change of weapons doesnt work too.
#library "csBETA97"
#include "zcommon.acs"
script 1 open
{
setplayerproperty(1,1,2);
}
//AWP Zoom
script 2 (void)
{
Delay(2);
ConsoleCommand("fov 10");
DELAY(2);
}
//AWP ZOOM OUT
SCRIPT 3 (VOID)
{
DELAY(2);
ConsoleCommand("fov 90");
DELAY(2);
}
this scripts for example is for csbeta97 and have some troubles on multiplayer.
scripts like reload with "r" button....
some complex script like the buy menu....
the fast change of weapons doesnt work too.
#library "csBETA97"
#include "zcommon.acs"
script 1 open
{
setplayerproperty(1,1,2);
}
//AWP Zoom
script 2 (void)
{
Delay(2);
ConsoleCommand("fov 10");
DELAY(2);
}
//AWP ZOOM OUT
SCRIPT 3 (VOID)
{
DELAY(2);
ConsoleCommand("fov 90");
DELAY(2);
}
this scripts for example is for csbeta97 and have some troubles on multiplayer.
- Fabiolinks
- Mensagens: 1070
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