Enviado: Dom Out 08, 2006 2:41 am
sector_setsound(trigger,VILSIT)
//pra ficar massa
Thing_SpawnNoFog(19,T_STEALTHVILE);
Thing_SpawnNoFog(20,T_STEALTHVILE);
light_lowerbyvalue
light_lowerbyvalue
light_lowerbyvalue
//Hell kinas
Thing_SpawnNoFog(442,T_BARON);
Thing_SpawnNoFog(442,T_BARON);
//pra ficar massa
Thing_SpawnNoFog(19,T_STEALTHVILE);
Thing_SpawnNoFog(20,T_STEALTHVILE);
light_lowerbyvalue
light_lowerbyvalue
light_lowerbyvalue
//Hell kinas
Thing_SpawnNoFog(442,T_BARON);
Thing_SpawnNoFog(442,T_BARON);