problema em script
Enviado: Qua Mar 12, 2008 9:04 pm
e ai gente
to com um problemo no script de um montro q fiz...
o script é esse:
ACTOR DarkFlame 3476
{
Health 2000
Radius 16
Height 56
Mass 50
Speed 15
Damage 22
PainChance 25
Monster
+FLOAT
+NOGRAVITY
+NOICEDEATH
+MISSILEMORE
+DONTFALL
+SEEKERMISSILE
AttackSound "skull/melee"
PainSound "skull/pain"
DeathSound "skull/death"
ActiveSound "skull/active"
Obituary "%o was blinded by a Dark Flame."
RenderStyle SoulTrans
States
{
Spawn:
DKFL AB 10 BRIGHT A_Look
Loop
See:
DKFL AB 6 BRIGHT A_Chase
Loop
Missile:
DKFL C 10 BRIGHT A_FaceTarget
DKFL D 4 BRIGHT A_SkullAttack
DKFL CD 4 BRIGHT
Goto Missile+2
Pain:
DKFL E 3 BRIGHT
DKFL E 3 BRIGHT A_Pain
Goto See
Death:
DKFL F 6 BRIGHT
DKFL G 6 BRIGHT A_Scream
DKFL H 6 BRIGHT
DKFL I 6 BRIGHT A_Fall
DKFL JK 6
Stop
}
}
quando eu abro o zdoom, aparece a mensagem:
sprite DKFL frame A is missing rotations
onde ta o erro?
to com um problemo no script de um montro q fiz...
o script é esse:
ACTOR DarkFlame 3476
{
Health 2000
Radius 16
Height 56
Mass 50
Speed 15
Damage 22
PainChance 25
Monster
+FLOAT
+NOGRAVITY
+NOICEDEATH
+MISSILEMORE
+DONTFALL
+SEEKERMISSILE
AttackSound "skull/melee"
PainSound "skull/pain"
DeathSound "skull/death"
ActiveSound "skull/active"
Obituary "%o was blinded by a Dark Flame."
RenderStyle SoulTrans
States
{
Spawn:
DKFL AB 10 BRIGHT A_Look
Loop
See:
DKFL AB 6 BRIGHT A_Chase
Loop
Missile:
DKFL C 10 BRIGHT A_FaceTarget
DKFL D 4 BRIGHT A_SkullAttack
DKFL CD 4 BRIGHT
Goto Missile+2
Pain:
DKFL E 3 BRIGHT
DKFL E 3 BRIGHT A_Pain
Goto See
Death:
DKFL F 6 BRIGHT
DKFL G 6 BRIGHT A_Scream
DKFL H 6 BRIGHT
DKFL I 6 BRIGHT A_Fall
DKFL JK 6
Stop
}
}
quando eu abro o zdoom, aparece a mensagem:
sprite DKFL frame A is missing rotations
onde ta o erro?