Anubis
Anubis
Alguém tem um comando para q o monstro ataque, mas também fuja do player similar ao código "Anubis"?
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- Mensagens: 779
- Registrado em: Sex Jan 05, 2007 3:55 am
- 18
Ele ataca mas só se chegar bem perto com esse comando.
Doom 64 Ouroboros
http://www.brdoom.com/_forum/viewtopic. ... 685#p95685
http://www.brdoom.com/_forum/viewtopic. ... 685#p95685
bem tem um jeito, mas vc tentque fazer ele andar um pouco mais né
ACTOR chainsawzombie 23001
{
Health 120
Radius 20
Height 56
Speed 22
MeleeDamage 1
PainChance 200
MONSTER
+FLOORCLIP
Obituary "%o was sliced by a madman zombie with a chainsaw!"
SeeSound "grunt/sight"
MeleeSound "weapons/sawhit"
PainSound "grunt/pain"
DeathSound "grunt/death"
ActiveSound "grunt/active"
DropItem Chainsaw
dropitem SoulCubeAmmo
States
{
Spawn:
CHAN A 4 A_Look
CHAN A 4 A_PlayWeaponSound("weapons/sawidle")
CHAN A 4 A_Look
CHAN B 4 A_PlayWeaponSound("weapons/sawidle")
CHAN B 4 A_Look
CHAN B 4 A_PlayWeaponSound("weapons/sawidle")
Loop
See:
CHAN A 4 A_Chase
CHAN A 4 A_Chase
CHAN B 0 A_PlayWeaponSound("weapons/sawidle")
CHAN B 4 A_Chase
CHAN B 4 A_Chase
CHAN C 0 A_PlayWeaponSound("weapons/sawidle")
CHAN C 4 A_Chase
CHAN C 4 A_Chase
CHAN D 0 A_PlayWeaponSound("weapons/sawidle")
CHAN D 4 A_Chase
CHAN D 4 A_Chase
CHAN A 0 A_PlayWeaponSound("weapons/sawidle")
Goto melee
Melee:
CHAN E 1 A_FaceTarget
CHAN F 3 A_MeleeAttack
Goto See
Pain:
CHAN G 5
CHAN G 3 A_Pain
Goto See
Death:
CHAN H 5
CHAN I 5 A_Scream
CHAN J 5 A_Fall
CHAN KLM 5
CHAN N -1
Stop
XDeath:
CHAN O 5
CHAN P 5 A_XScream
CHAN Q 5 A_Fall
CHAN RSTUV 5
CHAN W -1
Stop
Raise:
CHAN NMLKJIH 5
Goto See
}
}
ACTOR chainsawzombie 23001
{
Health 120
Radius 20
Height 56
Speed 22
MeleeDamage 1
PainChance 200
MONSTER
+FLOORCLIP
Obituary "%o was sliced by a madman zombie with a chainsaw!"
SeeSound "grunt/sight"
MeleeSound "weapons/sawhit"
PainSound "grunt/pain"
DeathSound "grunt/death"
ActiveSound "grunt/active"
DropItem Chainsaw
dropitem SoulCubeAmmo
States
{
Spawn:
CHAN A 4 A_Look
CHAN A 4 A_PlayWeaponSound("weapons/sawidle")
CHAN A 4 A_Look
CHAN B 4 A_PlayWeaponSound("weapons/sawidle")
CHAN B 4 A_Look
CHAN B 4 A_PlayWeaponSound("weapons/sawidle")
Loop
See:
CHAN A 4 A_Chase
CHAN A 4 A_Chase
CHAN B 0 A_PlayWeaponSound("weapons/sawidle")
CHAN B 4 A_Chase
CHAN B 4 A_Chase
CHAN C 0 A_PlayWeaponSound("weapons/sawidle")
CHAN C 4 A_Chase
CHAN C 4 A_Chase
CHAN D 0 A_PlayWeaponSound("weapons/sawidle")
CHAN D 4 A_Chase
CHAN D 4 A_Chase
CHAN A 0 A_PlayWeaponSound("weapons/sawidle")

Melee:
CHAN E 1 A_FaceTarget
CHAN F 3 A_MeleeAttack
Goto See
Pain:
CHAN G 5
CHAN G 3 A_Pain
Goto See
Death:
CHAN H 5
CHAN I 5 A_Scream
CHAN J 5 A_Fall
CHAN KLM 5
CHAN N -1
Stop
XDeath:
CHAN O 5
CHAN P 5 A_XScream
CHAN Q 5 A_Fall
CHAN RSTUV 5
CHAN W -1
Stop
Raise:
CHAN NMLKJIH 5
Goto See
}
}