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BrDoom Fórum • Zdoom 2.3.0 released[crtl+c/ctrl+v]
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Zdoom 2.3.0 released[crtl+c/ctrl+v]

Enviado: Dom Mar 01, 2009 7:11 am
por ShadeNoah
Posted by randy on 1 March 2009 at 00:01


After more than a year of waiting, ZDoom has been updated to version 2.3.0. Since a lot has gone on since 2.2.0, I'm not too sure what to highlight in this news post. So here is just a quick list off the top of my head:

* Improved performance on intensive maps.
* New and improved sound system supporting reverb effects on all sound cards, not just Creative Labs'.
* New DECORATE features.
* New ACS features.
* Various and sundry bug fixes.

I realize that list is a little bare. Sorry.

Enviado: Dom Mar 01, 2009 7:32 am
por Wa59
Olha só =O

Baixando...

Enviado: Dom Mar 01, 2009 7:59 am
por ShadeNoah
fix plz? =D

Enviado: Dom Mar 01, 2009 9:23 am
por Pyrö
Fixado ^^

Enviado: Dom Mar 01, 2009 9:36 am
por Imp Hunter
Será que finalmente implementaram RandomSpawner?

Enviado: Dom Mar 01, 2009 10:29 am
por Slime Dweller
aeee mais decorate e mais acs \o/

Enviado: Dom Mar 01, 2009 10:38 am
por Logan MTM
Imp Hunter escreveu:Será que finalmente implementaram RandomSpawner?
New features:

- Zdoom uses CMake for building on Linux now.
- Full support of Chex Quest and Chex Quest 3 as IWADs.
- UDMF map format support
- new MAPINFO format for robustness and compatibility.
- text based texture definition format
- Strife dialogs work in multiplayer
- option to make decorations shoot through like in Doom.exe.
- garbage collector for increased performance on levels that create lots of objects with short lifespans.
- shorter savegame messages are back, now as an option
- lots of new SBARINFO features
- Sound code uses FModEx now
- Sound reverb effects no longer require EAX and work everywhere.
- built in SPC music playback without SNESAPU.DLL
- Support for Vavoom's vertex height things.
- Support for Eternity's 3DMIDTEX lines (solid mid textures you can walk on)
- Linedef type translation maps can now be edited as text files and specified in MAPINFO.
- The 2 different crushing modes (Doom and Hexen) are now selectable per action.
- Linked sectors. You only start an action on the master sector and all sectors linked to it will move synchronously.
- Separate scrolling of the 3 different textures on a sidedef.
- more flexible use of lightning in a map.
- ClassifyActor() ACS function to get some information about an actor's type.
- Automatic compatibility settings for some older maps that need them.
- Dehacked music name replacement option has been restored.


New DECORATE features:

- all internal actors have been converted to DECORATE.
- extensive restructuring and rewrites of DECORATE parser for robustness and better error reporting.
- customizable pickup flash
- enhanced morphing features
- Random spawner objects and customizable boss brains.
- proper weapon setup can be done without KEYCONF

Acho que foi! 8)

Enviado: Dom Mar 01, 2009 11:00 am
por Imp Hunter
Logan MTM escreveu:
Imp Hunter escreveu:Será que finalmente implementaram RandomSpawner?
New DECORATE features:

- all internal actors have been converted to DECORATE.
- extensive restructuring and rewrites of DECORATE parser for robustness and better error reporting.
- customizable pickup flash
- enhanced morphing features
- Random spawner objects and customizable boss brains.
- proper weapon setup can be done without KEYCONF

Acho que foi! 8)
ALELUIA, NÃO PRECISO MAIS FALAR PRO PESSOAL BAIXAR O ZDOOM SVN PRA RODAR O GEARS OF HELL

Re: Zdoom 2.3.0 released[crtl+c/ctrl+v]

Enviado: Dom Mar 01, 2009 11:39 am
por Rico
ShadeNoah escreveu:* New and improved sound system supporting reverb effects on all sound cards, not just Creative Labs'.

ALELUIA, AGORA TO FELIZ :D

Enviado: Dom Mar 01, 2009 11:48 am
por DU0
Logan MTM escreveu:- Full support of Chex Quest and Chex Quest 3 as IWADs.
:O