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superdoom3 mod for skulltag released

Enviado: Sex Mar 19, 2010 8:43 pm
por doomero
ok, the videos are removed for reazon becuase the mod was in development, now is finnish, the last video is the trailer and the link of the release


video
http://www.youtube.com/watch?v=puhyqxROyIA


music pack for superdoom3 mod here:

http://rapidshare.com/files/415998921/music_pack.rar

megatextures pack here:

http://forums.yaa.dk/viewtopic.php?f=32&t=69 (download the skulltag version)

superdoom3 mod 4.5 here:

http://www.megaupload.com/?d=JYZL2OV4


new: patch for superd3mod here

http://www.megaupload.com/?d=FJOM2K2N

this patch remove the bfg and add a new bfg, more balanced and fixed the bug of the reload.

new: patch for play on gzdoom

http://www.megaupload.com/?d=0AFSJ0G7

this patch is like the patch for skulltag, but at the same time make the superd3mod playable on gzdoom.



enjoy =)

Re: superdoom3 mod for skulltag WIP

Enviado: Sex Mar 19, 2010 10:05 pm
por KitHenrique
Very nice!

Re: superdoom3 mod for skulltag WIP

Enviado: Seg Mar 22, 2010 8:07 pm
por doomero

Re: superdoom3 mod for skulltag WIP

Enviado: Seg Mar 22, 2010 9:47 pm
por KitHenrique
Let's see:
I think the fire power is not too powerful.
He's changing the weapons very fast.
And i think the cyberdemon is too weak.
Some ideas.....

Re: superdoom3 mod for skulltag WIP

Enviado: Seg Mar 22, 2010 9:49 pm
por DooManiac
Since there is no mods for Doom 3,a Doom 3 mod for skulltag would be great!

Re: superdoom3 mod for skulltag WIP

Enviado: Seg Mar 22, 2010 10:06 pm
por KitHenrique
DooManiac escreveu:Since there is no mods for Doom 3,a Doom 3 mod for skulltag would be great!
Mas existe!!!!
There's a Doom 3 wad for Skulltag!!!

Re: superdoom3 mod for skulltag WIP

Enviado: Seg Mar 22, 2010 10:14 pm
por doomero
KitHenrique escreveu:Let's see:
I think the fire power is not too powerful.
He's changing the weapons very fast.
And i think the cyberdemon is too weak.
Some ideas.....
cyberdemon is not weak, i used the artifact, that increase 255 times the firepower of the weapons.
the weapons are more powerfull than classic doom weapons, but the monster have more health, for example:

cyberdemon have 8000, hellknight and bruiser 900.

Re: superdoom3 mod for skulltag WIP

Enviado: Seg Mar 22, 2010 10:17 pm
por KitHenrique
And the normal was 5.000 to Cyberdemon, right?
The weapons are as powerful as Doom 3 weapons?

Re: superdoom3 mod for skulltag WIP

Enviado: Seg Mar 22, 2010 10:50 pm
por doomero
yes, are very powerfull, specialy the supershotgun and rocket launcher.

Re: superdoom3 mod for skulltag WIP

Enviado: Qua Mai 05, 2010 10:15 pm
por doomero
new video:
gameplay of volume 4.5 a pre-version of 5

http://www.youtube.com/watch?v=_jLXiUvBygk