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MORTAL KOMBAT WITH DOOM ENGINE

Enviado: Sáb Set 18, 2010 1:13 am
por doomero
well actualy this is a pilot project, wondering if the doom engine could us have the instruments about make a fighter 2d platform game on doom, the code is a little diferent from donkey kong ( project paused not canceled) actualy this will help for make a much better dk mod, the code of control the character of the fighter is very diferent from dk, is more simply and not need lot of scripts.

description:

well my point is make mk 1 for doom, i decided start from the first mk, lot of people said me much better mk 2, the best mk ins the history and is true, i know, mk 2 is my favoritue mk, but mk 2 dont have lot of character like mk 2, so this will take me a minor time....if all is ok i will make mk2, but for the moment this project is started so recently.

more fighters: not only the 8 playable warriors (scorpion, subzero, kano, raiden, sonya, j. cage, sonya and liu kang ) , reptile is a option.

new fatalities, i guess mk 1 only have 1 fatality per character, the idea is make 3 per fighter.
new escenaries (oviusly all the mk1 arenas will be added).

dinamick lights, 3d sectors, etc, etc.....

source port: for the moment i am working with gzdoom 1.50 , but the idea is take this for skulltag ( when they add the new flags from gzdoom 1.50, actualy now is incompatible.

video, i started yesterday:

http://www.youtube.com/watch?v=HgArsjN7dlI


the video show the first arena....i am working the part most easy: the arenas......

Re: MORTAL KOMBAT WITH DOOM ENGINE

Enviado: Sáb Set 18, 2010 9:40 am
por matheuz
this is incredible! good job man!

Re: MORTAL KOMBAT WITH DOOM ENGINE

Enviado: Sáb Set 18, 2010 4:00 pm
por Pedro Vc
MK + Doom = :amor2:

Re: MORTAL KOMBAT WITH DOOM ENGINE

Enviado: Dom Set 19, 2010 1:51 am
por Lord DooM1.666
It's Interesting. I cannot deny.
But...
Why don't you finish your previous projects before starting this one?

Re: MORTAL KOMBAT WITH DOOM ENGINE

Enviado: Dom Set 19, 2010 3:12 am
por KitHenrique
Very nice man! Good luck!

Re: MORTAL KOMBAT WITH DOOM ENGINE

Enviado: Dom Set 19, 2010 3:25 am
por Ravick
Hey! It could use (new) doom sprites for the actors! I mean, play with Revenant versus Montaro and stuff :B

Re: MORTAL KOMBAT WITH DOOM ENGINE

Enviado: Dom Set 19, 2010 12:53 pm
por doomero
Lord DooM1.666 escreveu:It's Interesting. I cannot deny.
But...
Why don't you finish your previous projects before starting this one?
fininshed super doom3 mod, csb99st

dk will take almost 1 year, but the mk can decrece that for the reazon of the new code sistem.

and about "Hey! It could use (new) doom sprites for the actors! I mean, play with Revenant versus Montaro and stuff :B"

well actualy some doom elements will be added, for example a new finnish move, "doomed"

is like a stolen fatality, here a description: when scorpion execute his fatality ( the incineration ) , just on that moment appear the archvile, and this execute the incineration with his classic attack!! so that mean the loser is "doomed"

Re: MORTAL KOMBAT WITH DOOM ENGINE

Enviado: Dom Set 19, 2010 5:34 pm
por DooManiac
Que doideira é essa cara?Muito legal!

Re: MORTAL KOMBAT WITH DOOM ENGINE

Enviado: Seg Set 20, 2010 4:55 pm
por doomero
screenshots:

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and my favorite stage "the pit"

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Re: MORTAL KOMBAT WITH DOOM ENGINE

Enviado: Seg Set 20, 2010 9:15 pm
por matheuz
please put a cyberdemon vs. baron of hell xD. just kidding.