MORTAL KOMBAT WITH DOOM ENGINE
Enviado: Sáb Set 18, 2010 1:13 am
well actualy this is a pilot project, wondering if the doom engine could us have the instruments about make a fighter 2d platform game on doom, the code is a little diferent from donkey kong ( project paused not canceled) actualy this will help for make a much better dk mod, the code of control the character of the fighter is very diferent from dk, is more simply and not need lot of scripts.
description:
well my point is make mk 1 for doom, i decided start from the first mk, lot of people said me much better mk 2, the best mk ins the history and is true, i know, mk 2 is my favoritue mk, but mk 2 dont have lot of character like mk 2, so this will take me a minor time....if all is ok i will make mk2, but for the moment this project is started so recently.
more fighters: not only the 8 playable warriors (scorpion, subzero, kano, raiden, sonya, j. cage, sonya and liu kang ) , reptile is a option.
new fatalities, i guess mk 1 only have 1 fatality per character, the idea is make 3 per fighter.
new escenaries (oviusly all the mk1 arenas will be added).
dinamick lights, 3d sectors, etc, etc.....
source port: for the moment i am working with gzdoom 1.50 , but the idea is take this for skulltag ( when they add the new flags from gzdoom 1.50, actualy now is incompatible.
video, i started yesterday:
http://www.youtube.com/watch?v=HgArsjN7dlI
the video show the first arena....i am working the part most easy: the arenas......
description:
well my point is make mk 1 for doom, i decided start from the first mk, lot of people said me much better mk 2, the best mk ins the history and is true, i know, mk 2 is my favoritue mk, but mk 2 dont have lot of character like mk 2, so this will take me a minor time....if all is ok i will make mk2, but for the moment this project is started so recently.
more fighters: not only the 8 playable warriors (scorpion, subzero, kano, raiden, sonya, j. cage, sonya and liu kang ) , reptile is a option.
new fatalities, i guess mk 1 only have 1 fatality per character, the idea is make 3 per fighter.
new escenaries (oviusly all the mk1 arenas will be added).
dinamick lights, 3d sectors, etc, etc.....
source port: for the moment i am working with gzdoom 1.50 , but the idea is take this for skulltag ( when they add the new flags from gzdoom 1.50, actualy now is incompatible.
video, i started yesterday:
http://www.youtube.com/watch?v=HgArsjN7dlI
the video show the first arena....i am working the part most easy: the arenas......