ODAMEX
ODAMEX
http://odamex.net/
Esse é um outro projeto pra um sourceport com suporte a multiplayer, tem caras do unidoom (haha)trabalhando nele. E tem rumores que ele é baseado no skulltag leakado.....
Esse é um outro projeto pra um sourceport com suporte a multiplayer, tem caras do unidoom (haha)trabalhando nele. E tem rumores que ele é baseado no skulltag leakado.....

Saudades do csDoom =(
Eu ainda sinto os foguetes do RoToLoLa explodindo em mim ¬¬
Esse ODAMEX tem nome de macumba, mas parece legal =)
Eu ainda sinto os foguetes do RoToLoLa explodindo em mim ¬¬
Esse ODAMEX tem nome de macumba, mas parece legal =)
Jogando atualmente:
Xbox 360: Ninja Gaiden Black
Xbox One: Need for Speed: Hot Pursuit, Yakuza 3
PlayStation 2: Fatal Frame 3: The Tormented
PlayStation 3: RE: The Darkside Chronicles, RE: The Umbrella Chronicles
Nintendo Switch: Phantasy Star, SIFU
Xbox 360: Ninja Gaiden Black
Xbox One: Need for Speed: Hot Pursuit, Yakuza 3
PlayStation 2: Fatal Frame 3: The Tormented
PlayStation 3: RE: The Darkside Chronicles, RE: The Umbrella Chronicles
Nintendo Switch: Phantasy Star, SIFU
- DooMAGE
- Mensagens: 1624
- Registrado em: Seg Jan 30, 2006 3:10 pm
- 19
- Localização: Tachibana Labs
- Contato:
Conheci o ODAMEX hj.
E o projeto é muito interessante.
Odamex and Enhanced Doom
New additions Odamex brings to the Doom battleground:
Client and Server environment with in-game joining
Theoretical support for up to 255 players
New Team Deathmatch and Capture the Flag game modes
Automatic downloading and verification of WAD files from the server
On-the-fly WAD loading with map cycle support, now you can have multiple WAD files on the same server
RCON (Remote Console) Support
Cheating and exploitation redundancy, no longer do you have to put up with cheaters!
Additional higher-resolution video modes. In addition, a possible "accelerated" renderer is in the works, using OpenGL to deliver an experience identical to the original software renderer.
System Independence, meaning it can run on:
Windows 95, 98, ME(?), NT(?), 2K, XP, Vista
Linux (x86, ppc, amd64)
MacOSX
BSD
Sun Solaris
Possibly more...if it can run SDL it might run Odamex!
Game launcher includes most standard features found in other launchers, plus more:
Sorting capabilities.
Filtering capabilities (future addition)
C++ oriented design with fully cross-platform capabilities, utilizing the wxWidgets API.
Entendem?!?!?!
255 jogadores o.o'
Pelo que fiquei sabendo eles querem fazer um multiplayer superior alá Gears of War
OBS. não morri galera.
Abraços a todos da BrDOOM *.*
E o projeto é muito interessante.
Odamex and Enhanced Doom
New additions Odamex brings to the Doom battleground:
Client and Server environment with in-game joining
Theoretical support for up to 255 players
New Team Deathmatch and Capture the Flag game modes
Automatic downloading and verification of WAD files from the server
On-the-fly WAD loading with map cycle support, now you can have multiple WAD files on the same server
RCON (Remote Console) Support
Cheating and exploitation redundancy, no longer do you have to put up with cheaters!
Additional higher-resolution video modes. In addition, a possible "accelerated" renderer is in the works, using OpenGL to deliver an experience identical to the original software renderer.
System Independence, meaning it can run on:
Windows 95, 98, ME(?), NT(?), 2K, XP, Vista
Linux (x86, ppc, amd64)
MacOSX
BSD
Sun Solaris
Possibly more...if it can run SDL it might run Odamex!
Game launcher includes most standard features found in other launchers, plus more:
Sorting capabilities.
Filtering capabilities (future addition)
C++ oriented design with fully cross-platform capabilities, utilizing the wxWidgets API.
Entendem?!?!?!
255 jogadores o.o'
Pelo que fiquei sabendo eles querem fazer um multiplayer superior alá Gears of War
OBS. não morri galera.
Abraços a todos da BrDOOM *.*