Monstros surgindo do nada
Regras do fórum
LEIA COM ATENÇÃO
Antes de postar alguma dúvida utilize a função de pesquisar do fórum, pois a sua dúvida talvez já tenha sido respondida!
LEIA COM ATENÇÃO
Antes de postar alguma dúvida utilize a função de pesquisar do fórum, pois a sua dúvida talvez já tenha sido respondida!
Monstros surgindo do nada
Eu preciso de ajuda com uma coisa.Como coloca pra monstros teleportarem para certo setor depois de se passar sobre uma linedef?No Doom 64 era só colocar spawners e colocar o tag,igual a um teleporte.Mas o Doom normal nem tem esse negócio de spawners,então estou precisando de ajuda!
- Logan MTM
- Mensagens: 2895
- Registrado em: Dom Dez 11, 2005 8:12 pm
- 19
- Localização: Rio de Janeiro - Brasil
- Contato:
No ZDoom é a coisa mais simple do mundo! Tudo funciona a base de MapSpots!
Os MapSpots são um tipo de "objeto coringa", sem utilidade nenhuma dentro do jogo, até que vc defina uma utilidade pra eles.
Exemplo:
1 - Coloque um MapSpot no mapa e dê a ele a Tag 666.
2 - Escolha uma LineDef e coloque a ação 139 "H Thing Spawm Facing" do tipo
3 - Nos argumentos desta ação coloque: MapSpot = 666 e Type = 8.
Isso fará com que ao se passar pela LineDef o MapSpot 666 se torne um Demon.
Segue abaixo todos os Types do Z/GZDoom:
Arachnotron - 68
Archvile - 64
Baron of Hell - 3003
Cacodemon - 3005
Chaingun Guy - 65
Commander Keen - 72
Cyberdemon - 16
Demon - 3002
Zombieman - 3004
Shotgun guy - 9
Hell Knight - 69
The Icon of Sin - 88
Imp - 3001
Lost Soul - 3006
Mancubus - 67
Monster Cube Spawner (See MAP30 of Doom 2) - 89
Monster Cube Target (See MAP30 of Doom 2) - 87
Pain Elemental - 71
Revenant - 66
Spectre - 58
The Spider Mastermind - 7
Wolfenstein Nazi - 84
Stealth Monsters (Do NOT confuse with the regular monsters) (ZDoom only)
Arachnotron - 9050
Archvile - 9051
Baron of Hell - 9052
Cacodemon - 9053
Chaingunner - 9054
Demon (Do NOT confuse with Spectre) - 9055
Zombieman - 9061
Shotgun Guy - 9060
Hell Knight - 9056
Imp - 9057
Mancubus - 9058
Revenant - 9059
Weapon Pickups
BFG 9000 - 2006
Chaingun - 2002
Chainsaw - 2005
Plasma Rifle - 2004
Rocket Launcher - 2003
Shotgun - 2001
Super Shotgun - 82
Ammo Pickups
Ammo Clip (Bullets) - 2007
Box of Ammo (Bullets) - 2048
4 Shotgun Shells - 2008
Box of Shotgun Shells - 2049
Rocket - 2010
Box of Rockets - 2046
Energy Cell - 2047
Pack of Energy Cells - 17
Backpack of Ammo - 8
Armour Pickups
Armour Bonus - 2015
Green Armour - 2018
Blue Armour - 2019
Health Pickups
Health Bonus - 2014
Stimpack - 2011
Medikit - 2012
Soul Sphere - 2013
Power-ups
Berserk Pack - 2023
Computer Area Map - 2026
Invisibilty - 2024
Invulnerability - 2022
Light Amp. Goggles - 2045
Megasphere - 83
Radiation Suit - 2025
Keycards
Red - 13
Blue - 5
Yellow - 6
Skull Keys
Red - 38
Blue - 40
Yellow - 39
Obstacles
Exploding Barrel - 2035
Burning Barrel - 70
Eye in symbol - 41
Floating skull rock - 42
Grey tree - 43
Large brown tree - 54
Short green pillar - 31
Short green pillar w/beating heart - 36
Short red pillar - 33
Short red pillar w/skull - 37
Stalagmite - 47
Tall green pillar - 30
Tall red pillar - 32
Tall tech. pillar - 48
Light sources
Candlebra - 35
Candle - 34
Floor lamp - 2028
Short blue firestick - 55
Short red firestick - 57
Short green firestick - 56
Tall blue firestick - 44
Tall red firestick - 46
Tall green firestick - 45
Short Tech. floor lamp - 86
Other decorations
5 skulls on a pole - 28
Bloody mess 1 - 10
Bloody mess 2 - 12
Dead cacodemon - 22
Dead demon - 21
Dead zombieman - 18
Dead shotgun guy - 19
Dead imp - 20
Dead lost soul (Useless but here anyway) - 23
Dead Marine - 15
Hanging Leg - 62
Hanging Leg (solid) - 53
Hanging pair of legs - 60
Hanging pair of legs (solid) - 52
Hanging torso (Brain removed) - 78
Hanging torso (Looking down) - 75
Hanging torso (Looking up) - 77
Hanging torso (Open Skull) - 76
Hanged one legged person - 61
Hanged one legged person (solid) - 51
Hanging person with arms out - 59
Hanging person with arms out (solid) - 50
Hanging person without brain of guts - 74
Hanging person without guts - 73
Twitching hanging person - 63
Twitching hanging person (solid) - 49
Impaled Human - 25
Impled Human (Twitching) - 26
Pile of skulls and candles - 29
Pool of blood 1 - 79
Pool of blood 2 - 80
Pool of blood and flesh - 24
Brains - 81
Skull on pole - 27
Particle Fountains (ZDoom only)
Black - 9032
White - 9033
Blue - 9029
Green - 9028
Purple - 9031
Red - 9027
Yellow - 9030
Sector Actions (ZDoom only)
Actor enters sector - 9998
Actor hits ceiling - 9996
Actor hits fake floor - 9989
Actor hits floor - 9999
Actor leaves sector - 9997
Eyes above fake ceiling - 9982
Eyes above fake floor - 9992
Eyes below fake ceiling - 9983
Eyes below fake floor - 9993
Player uses sector - 9995
Player uses wall - 9994
Silent sector - 9082
Miscellaneous ZDoom things
Map Spot - 9001
Map Spot With Gravity - 9013
Patrol Point - 9024
PolyObj Anchor - 9300
PolyObj Start Spot - 9301
PolyObj Start Spot (Crushing) - 9302
Invisible Bridge 9990
Invisible Bridge (32 Radius) - 5061
Invisible Bridge (16 Radius) - 5064
Invisible Bridge (8 Radius) - 5065
Push Controller - 5001
Pull Controller - 5002
Water Zone - 9045
Secret Trigger - 9046
Decal 9200
Cameras and Skyboxes (ZDoom)
Security Camera - 9025
Aiming Camera - 9073
Interpolation Point - 9070
Interpolation Special - 9075
Path Follower - 9071
Moving Camera - 9072
Actor Mover - 9074
Skybox Viewpoint - 9080
Skybox Picker - 9081
Sector Silencer - 9082
Fórum do DRD é o caralho! |O|
Os MapSpots são um tipo de "objeto coringa", sem utilidade nenhuma dentro do jogo, até que vc defina uma utilidade pra eles.
Exemplo:
1 - Coloque um MapSpot no mapa e dê a ele a Tag 666.
2 - Escolha uma LineDef e coloque a ação 139 "H Thing Spawm Facing" do tipo
3 - Nos argumentos desta ação coloque: MapSpot = 666 e Type = 8.
Isso fará com que ao se passar pela LineDef o MapSpot 666 se torne um Demon.
Segue abaixo todos os Types do Z/GZDoom:
Arachnotron - 68
Archvile - 64
Baron of Hell - 3003
Cacodemon - 3005
Chaingun Guy - 65
Commander Keen - 72
Cyberdemon - 16
Demon - 3002
Zombieman - 3004
Shotgun guy - 9
Hell Knight - 69
The Icon of Sin - 88
Imp - 3001
Lost Soul - 3006
Mancubus - 67
Monster Cube Spawner (See MAP30 of Doom 2) - 89
Monster Cube Target (See MAP30 of Doom 2) - 87
Pain Elemental - 71
Revenant - 66
Spectre - 58
The Spider Mastermind - 7
Wolfenstein Nazi - 84
Stealth Monsters (Do NOT confuse with the regular monsters) (ZDoom only)
Arachnotron - 9050
Archvile - 9051
Baron of Hell - 9052
Cacodemon - 9053
Chaingunner - 9054
Demon (Do NOT confuse with Spectre) - 9055
Zombieman - 9061
Shotgun Guy - 9060
Hell Knight - 9056
Imp - 9057
Mancubus - 9058
Revenant - 9059
Weapon Pickups
BFG 9000 - 2006
Chaingun - 2002
Chainsaw - 2005
Plasma Rifle - 2004
Rocket Launcher - 2003
Shotgun - 2001
Super Shotgun - 82
Ammo Pickups
Ammo Clip (Bullets) - 2007
Box of Ammo (Bullets) - 2048
4 Shotgun Shells - 2008
Box of Shotgun Shells - 2049
Rocket - 2010
Box of Rockets - 2046
Energy Cell - 2047
Pack of Energy Cells - 17
Backpack of Ammo - 8
Armour Pickups
Armour Bonus - 2015
Green Armour - 2018
Blue Armour - 2019
Health Pickups
Health Bonus - 2014
Stimpack - 2011
Medikit - 2012
Soul Sphere - 2013
Power-ups
Berserk Pack - 2023
Computer Area Map - 2026
Invisibilty - 2024
Invulnerability - 2022
Light Amp. Goggles - 2045
Megasphere - 83
Radiation Suit - 2025
Keycards
Red - 13
Blue - 5
Yellow - 6
Skull Keys
Red - 38
Blue - 40
Yellow - 39
Obstacles
Exploding Barrel - 2035
Burning Barrel - 70
Eye in symbol - 41
Floating skull rock - 42
Grey tree - 43
Large brown tree - 54
Short green pillar - 31
Short green pillar w/beating heart - 36
Short red pillar - 33
Short red pillar w/skull - 37
Stalagmite - 47
Tall green pillar - 30
Tall red pillar - 32
Tall tech. pillar - 48
Light sources
Candlebra - 35
Candle - 34
Floor lamp - 2028
Short blue firestick - 55
Short red firestick - 57
Short green firestick - 56
Tall blue firestick - 44
Tall red firestick - 46
Tall green firestick - 45
Short Tech. floor lamp - 86
Other decorations
5 skulls on a pole - 28
Bloody mess 1 - 10
Bloody mess 2 - 12
Dead cacodemon - 22
Dead demon - 21
Dead zombieman - 18
Dead shotgun guy - 19
Dead imp - 20
Dead lost soul (Useless but here anyway) - 23
Dead Marine - 15
Hanging Leg - 62
Hanging Leg (solid) - 53
Hanging pair of legs - 60
Hanging pair of legs (solid) - 52
Hanging torso (Brain removed) - 78
Hanging torso (Looking down) - 75
Hanging torso (Looking up) - 77
Hanging torso (Open Skull) - 76
Hanged one legged person - 61
Hanged one legged person (solid) - 51
Hanging person with arms out - 59
Hanging person with arms out (solid) - 50
Hanging person without brain of guts - 74
Hanging person without guts - 73
Twitching hanging person - 63
Twitching hanging person (solid) - 49
Impaled Human - 25
Impled Human (Twitching) - 26
Pile of skulls and candles - 29
Pool of blood 1 - 79
Pool of blood 2 - 80
Pool of blood and flesh - 24
Brains - 81
Skull on pole - 27
Particle Fountains (ZDoom only)
Black - 9032
White - 9033
Blue - 9029
Green - 9028
Purple - 9031
Red - 9027
Yellow - 9030
Sector Actions (ZDoom only)
Actor enters sector - 9998
Actor hits ceiling - 9996
Actor hits fake floor - 9989
Actor hits floor - 9999
Actor leaves sector - 9997
Eyes above fake ceiling - 9982
Eyes above fake floor - 9992
Eyes below fake ceiling - 9983
Eyes below fake floor - 9993
Player uses sector - 9995
Player uses wall - 9994
Silent sector - 9082
Miscellaneous ZDoom things
Map Spot - 9001
Map Spot With Gravity - 9013
Patrol Point - 9024
PolyObj Anchor - 9300
PolyObj Start Spot - 9301
PolyObj Start Spot (Crushing) - 9302
Invisible Bridge 9990
Invisible Bridge (32 Radius) - 5061
Invisible Bridge (16 Radius) - 5064
Invisible Bridge (8 Radius) - 5065
Push Controller - 5001
Pull Controller - 5002
Water Zone - 9045
Secret Trigger - 9046
Decal 9200
Cameras and Skyboxes (ZDoom)
Security Camera - 9025
Aiming Camera - 9073
Interpolation Point - 9070
Interpolation Special - 9075
Path Follower - 9071
Moving Camera - 9072
Actor Mover - 9074
Skybox Viewpoint - 9080
Skybox Picker - 9081
Sector Silencer - 9082
Fórum do DRD é o caralho! |O|
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- Mensagens: 779
- Registrado em: Sex Jan 05, 2007 3:55 am
- 18