doom3 guy resident evil 4 camera mod
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- Space Marine
- Mensagens: 1920
- Registrado em: Sáb Fev 11, 2006 6:47 pm
- 19
- Localização: Brasil
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- Z-Man
- Mensagens: 1406
- Registrado em: Dom Jan 13, 2008 2:37 pm
- 17
- Localização: Atrás do Rico.
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Nah, he just make some new weapons sprites with the DoomGuy sprite holding the current weapons, ex. If you choose the Pistol, you'll see the doomguy with a pistol, if you choose a bfg, you'll see a marine holding a Big Fuckin gun 8)Space Marine escreveu:Is that player sprite-based?
Btw, thats an awesome idea Doomero

- Fabio914
- Mensagens: 1757
- Registrado em: Dom Mai 21, 2006 4:38 pm
- 18
- Localização: Sampa/Sanca
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It is a nice idea but he had a lot of work by doing this by this way, I mean , he did it with decorate , ACS and sprites... I think he could do it in a very easier way by , for example , using the third person mode of the game (by typing chase on the console) and with a 3D model replacing the marine's skin sprites. Well , but if he do it with this way I just said , then he would not be able to create a marine 3D model skin for each weapon , then It would be like classic Doom...Z-Man escreveu:Nah, he just make some new weapons sprites with the DoomGuy sprite holding the current weapons, ex. If you choose the Pistol, you'll see the doomguy with a pistol, if you choose a bfg, you'll see a marine holding a Big Fuckin gun 8)Space Marine escreveu:Is that player sprite-based?
Btw, thats an awesome idea Doomero
- Space Marine
- Mensagens: 1920
- Registrado em: Sáb Fev 11, 2006 6:47 pm
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Thats it i mean ¬¬Z-Man escreveu:Nah, he just make some new weapons sprites with the DoomGuy sprite holding the current weapons, ex. If you choose the Pistol, you'll see the doomguy with a pistol, if you choose a bfg, you'll see a marine holding a Big Fuckin gun 8)Space Marine escreveu:Is that player sprite-based?
Btw, thats an awesome idea Doomero
Foi isso que eu quiz dizer ¬¬