Problema com jhexen no Doomsday

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Chainsaw
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Registrado em: Qui Jun 25, 2009 9:57 am
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Problema com jhexen no Doomsday

Mensagem por Chainsaw »

Seguinte: não estou conseguindo jogar o Hexen no Doomsday utilizando o addon jhexen, sempre que inicio a 1º fase o jogo cai e aparece:
  • Con_Init: Initializing the console.
    SW_Init: Startup message window opened.
    Executable: Version 1.9.0-beta5 Jan 9 2007 (DGL).
    G_PreInit: Registering Bind Classes...
    Parsing configuration files.
    W_Init: Init WADfiles.
    W_AddFile: data\doomsday.pk3
    W_AddFile: data\jhexen\jhexen.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\Required\fx&required_XCCP.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\Required\missiles_XCCP.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\Required\shinemaps_for_weapons_XCCP.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\M-Servant.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\FX-LightDecorations.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\P-Bracers.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\M-Korax.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\I-Healrad.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\P-Wings.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\P-Flask.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\P-Amulet.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\FX-LightMaps.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\HUD-Gauntlets.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\P-Device.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\P-Porkelator.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\HUD-Axe.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\HUD-Bloodscourge.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\P-Boots.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\W-Wraithverge.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\HUD-Lightning.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\W-Firestorm.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\P-Flechette.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\I-Books.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\W-Lightning.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\P-Defender.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\M-Bishop.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\HUD-Mace.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\HUD-Serpentstaff.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\M-Serpent.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\P-Helmet.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\P-Dark_Servant.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\K-Keys.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\P-Plate.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\W-Axe.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\W-Quietus.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\FX-Rain.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\W-Bloodscourge.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\P-Mystic Urn.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\I-Gems.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\HUD-Wand.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\P-Repulsion.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\HUD-Wraithverge.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\W-Hammer.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\HUD-Frostshards.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\I-Gears.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\P-Teleport.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\P-Vial.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\W-Frostshards.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\P-Shield.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\HUD-Hammer.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\FX-Blood.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\W-Serpentstaff.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\M-Afrit.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\P-Mana.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\Decor-XCCP.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\FX-Sfx.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\P-Torch.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\M-Pig.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\HUD-Firestorm.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\M-Ettin_jXRP.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\FX-Decor_FX.pk3
    W_AddFile: snowberry\addons\jxrp_billy.box\P-Krater.pk3
    W_AddFile: Wad files\HEXEN.WAD
    IWAD identification: 014ed52e
    W_AddFile: data\jhexen\auto\.basedata\armslot1.lmp
    W_AddFile: data\jhexen\auto\.basedata\armslot2.lmp
    W_AddFile: data\jhexen\auto\.basedata\armslot3.lmp
    W_AddFile: data\jhexen\auto\.basedata\armslot4.lmp
    W_AddFile: data\jhexen\auto\.basedata\chain.lmp
    W_AddFile: data\jhexen\auto\.basedata\chain2.lmp
    W_AddFile: data\jhexen\auto\.basedata\chain3.lmp
    W_AddFile: data\jhexen\auto\.basedata\fonta59.lmp
    W_AddFile: data\jhexen\auto\.basedata\fonta60.lmp
    W_AddFile: data\jhexen\auto\.basedata\fonta61.lmp
    W_AddFile: data\jhexen\auto\.basedata\fonta62.lmp
    W_AddFile: data\jhexen\auto\.basedata\fonta63.lmp
    W_AddFile: data\jhexen\auto\.basedata\fontb59.lmp
    W_AddFile: data\jhexen\auto\.basedata\fontb60.lmp
    W_AddFile: data\jhexen\auto\.basedata\fontb61.lmp
    W_AddFile: data\jhexen\auto\.basedata\fontb62.lmp
    W_AddFile: data\jhexen\auto\.basedata\fontb63.lmp
    W_AddFile: data\jhexen\auto\.basedata\keyslot1.lmp
    W_AddFile: data\jhexen\auto\.basedata\keyslot2.lmp
    W_AddFile: data\jhexen\auto\.basedata\keyslot3.lmp
    W_AddFile: data\jhexen\auto\.basedata\keyslot4.lmp
    W_AddFile: data\jhexen\auto\.basedata\keyslot5.lmp
    W_AddFile: data\jhexen\auto\.basedata\keyslot6.lmp
    W_AddFile: data\jhexen\auto\.basedata\keyslot7.lmp
    W_AddFile: data\jhexen\auto\.basedata\keyslot8.lmp
    W_AddFile: data\jhexen\auto\.basedata\keyslot9.lmp
    W_AddFile: data\jhexen\auto\.basedata\keyslota.lmp
    W_AddFile: data\jhexen\auto\.basedata\keyslotb.lmp
    W_AddFile: data\jhexen\auto\.basedata\lifegem.lmp
    W_AddFile: data\jhexen\auto\.basedata\lifegmc1.lmp
    W_AddFile: data\jhexen\auto\.basedata\lifegmc2.lmp
    W_AddFile: data\jhexen\auto\.basedata\lifegmc3.lmp
    W_AddFile: data\jhexen\auto\.basedata\lifegmc4.lmp
    W_AddFile: data\jhexen\auto\.basedata\lifegmc5.lmp
    W_AddFile: data\jhexen\auto\.basedata\lifegmc6.lmp
    W_AddFile: data\jhexen\auto\.basedata\lifegmc7.lmp
    W_AddFile: data\jhexen\auto\.basedata\lifegmc8.lmp
    W_AddFile: data\jhexen\auto\.basedata\lifegmf2.lmp
    W_AddFile: data\jhexen\auto\.basedata\lifegmf3.lmp
    W_AddFile: data\jhexen\auto\.basedata\lifegmf4.lmp
    W_AddFile: data\jhexen\auto\.basedata\lifegmf5.lmp
    W_AddFile: data\jhexen\auto\.basedata\lifegmf6.lmp
    W_AddFile: data\jhexen\auto\.basedata\lifegmf7.lmp
    W_AddFile: data\jhexen\auto\.basedata\lifegmf8.lmp
    W_AddFile: data\jhexen\auto\.basedata\lifegmm1.lmp
    W_AddFile: data\jhexen\auto\.basedata\lifegmm2.lmp
    W_AddFile: data\jhexen\auto\.basedata\lifegmm3.lmp
    W_AddFile: data\jhexen\auto\.basedata\lifegmm4.lmp
    W_AddFile: data\jhexen\auto\.basedata\lifegmm5.lmp
    W_AddFile: data\jhexen\auto\.basedata\lifegmm6.lmp
    W_AddFile: data\jhexen\auto\.basedata\lifegmm7.lmp
    W_AddFile: data\jhexen\auto\.basedata\lifegmm8.lmp
    W_AddFile: data\jhexen\auto\.basedata\menufog.lmp
    W_AddFile: data\jhexen\auto\.basedata\pal18to8.lmp
    W_AddFile: data\jhexen\auto\.basedata\travlpic.lmp
    W_AddFile: data\jhexen\auto\.basedata\wpfull0.lmp
    W_AddFile: data\jhexen\auto\.basedata\wpfull1.lmp
    W_AddFile: data\jhexen\auto\.basedata\wpfull2.lmp
    W_AddFile: data\jhexen\auto\.basedata\wpiecec1.lmp
    W_AddFile: data\jhexen\auto\.basedata\wpiecec2.lmp
    W_AddFile: data\jhexen\auto\.basedata\wpiecec3.lmp
    W_AddFile: data\jhexen\auto\.basedata\wpiecef1.lmp
    W_AddFile: data\jhexen\auto\.basedata\wpiecef2.lmp
    W_AddFile: data\jhexen\auto\.basedata\wpiecef3.lmp
    W_AddFile: data\jhexen\auto\.basedata\wpiecem1.lmp
    W_AddFile: data\jhexen\auto\.basedata\wpiecem2.lmp
    W_AddFile: data\jhexen\auto\.basedata\wpiecem3.lmp
    Reading definition file: defs\doomsday.ded
    Reading definition file: defs\jhexen\jhexen.ded
    300 sprite names
    2860 states
    400 things
    1474 models
    62 lights
    245 sound effects
    39 songs
    128 text strings
    153 particle generators
    26 surface decorations
    37 surface reflections
    9 finales
    Sys_Init: Setting up machine state.
    Sys_Init: Initializing keyboard, mouse and joystick.
    Sys_InitTimer.
    Sys_InitMixer: Realtek HD Audio output
    Sfx_Init: Initializing DirectSound...
    DS_DSoundInit: EAX initialized.
    Sfx_InitChannels: 16 channels.
    DS_EAXSetdw (prop:11 value:2) failed. Result: 80004001.
    DS_EAXSetdw (prop:2 value:-10000) failed. Result: 80004001.
    DS_EAXSetf (prop:5 value:0.372500) failed. Result: 80004001.
    DS_EAXSetdw (prop:3 value:0) failed. Result: 80004001.
    DS_EAXSetf (prop:4 value:1.300000) failed. Result: 80004001.
    DM_WinMusInit: 1 MIDI-Out devices present.
    DM_WinMusInit: MIDI initialized.
    S_Init: OK.
    R_Init: Init the refresh daemon.
    R_InitModels: Initializing MD2 models.
    R_InitModels: Done in 1.27 seconds.
    Net_InitGame: Initializing game data.
    GL_Init: Initializing Doomsday Graphics Library.
    DG_Init: OpenGL.
    Checking OpenGL extension: GL_EXT_compiled_vertex_array
    Checking OpenGL extension: GL_EXT_texture_filter_anisotropic
    Checking OpenGL extension: GL_EXT_blend_subtract
    Checking OpenGL extension: GL_ARB_texture_env_combine
    Checking OpenGL extension: GL_EXT_texture_compression_s3tc
    OpenGL: Texture compression (6 formats).
    Checking OpenGL extension: GL_ARB_multitexture
    Checking OpenGL extension: GL_SGIS_generate_mipmap
    OpenGL information:
    Vendor: Intel
    Renderer: Intel 945G
    Version: 1.4.0 - Build 7.14.10.4926
    Extensions:
    GL_ARB_depth_texture GL_ARB_fragment_program
    GL_ARB_multitexture GL_ARB_point_parameters
    GL_ARB_shadow GL_ARB_texture_border_clamp
    GL_ARB_texture_compression GL_ARB_texture_cube_map
    GL_ARB_texture_env_add GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar
    GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program GL_ARB_window_pos
    GL_EXT_abgr GL_EXT_bgra
    GL_EXT_blend_color GL_EXT_blend_func_separate
    GL_EXT_blend_minmax GL_EXT_blend_subtract
    GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
    GL_EXT_cull_vertex GL_EXT_draw_range_elements
    GL_EXT_fog_coord GL_EXT_multi_draw_arrays
    GL_EXT_packed_pixels GL_EXT_rescale_normal
    GL_EXT_secondary_color GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap GL_EXT_texture_compression_s3t
    GL_EXT_texture_env_add GL_EXT_texture_env_combine
    GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotro
    GL_EXT_texture3D GL_3DFX_texture_compression_FX
    GL_IBM_texture_mirrored_repeat GL_NV_blend_square
    GL_NV_texgen_reflection GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
    GL_WIN_swap_hint
    GLU Version: 1.2.2.0 Microsoft Corporation
    Texture units: 2
    Maximum texture size: 2048
    Maximum anisotropy: 4
    Using anisotropic texture filtering.
    Multitexturing enabled (partial).
    Con_StartupInit: Init startup screen.
    P_Init: Init Playloop state.
    HU_Init: Setting up heads up display.
    ST_Init: Init status bar.
    MN_Init: Init miscellaneous info.
    ----------------------------------------------------------------------
    Hexen
    ----------------------------------------------------------------------
    S_InitScript
    SN_InitSequenceScript: Registering sound sequences.
    SetupLevel: MAP01
    DetermineMapDataFormat: (V2 GL Node Data)
    (glBSP 2.20 | 2009-06-30 13:09:38.3120 | 0xa988a5da)
    P_LoadMapData: MAP01
    Loading Sidedef Texture IDs...
    Group lines
    Sector look up
    Build line and subsector tables
    R_InitLinks: Initializing
    P_CheckLevel: Checking MAP01 for errors...
    Polyobject init
    Load ACS scripts

    Map 1 (1): WINNOWING HALL

    Segmentation Violation

Testei com várias versões do Doomsday e dá o mesmo problema....

O que acontece ?

Como posso jogar sem dar esse problema ?
This isn´t for your eyes !
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DooMAGE
Mensagens: 1624
Registrado em: Seg Jan 30, 2006 3:10 pm
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19
Localização: Tachibana Labs
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Mensagem por DooMAGE »

tentou iniciar em mapa diferente pra ver se o erro continua?
WADs e Projetos
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Chainsaw
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15

Mensagem por Chainsaw »

DooMAGE escreveu:tentou iniciar em mapa diferente pra ver se o erro continua?


Sim, continua dando o mesmo problema:


Map 14 (28): DRAGON CHAPEL

Segmentation Violation
This isn´t for your eyes !
Wa59
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Registrado em: Sex Abr 21, 2006 9:54 pm
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Mensagem por Wa59 »

Eu acho que é uma violação de segmentação.
Swim... Swim... Hungry...
Dopefish lives.
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Chainsaw
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15

Mensagem por Chainsaw »

Wa59 escreveu:Eu acho que é uma violação de segmentação.

Hummmmmmmmm certo....

Como posso resolver isso ? :?
This isn´t for your eyes !
Wa59
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Localização: Jundiaí - SP
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Mensagem por Wa59 »

Chainsaw escreveu:
Wa59 escreveu:Eu acho que é uma violação de segmentação.

Hummmmmmmmm certo....

Como posso resolver isso ? :?
Eu nem sei o que é isso.

O seu wad de HeXeN funciona em outros ports?
Testa no ZDooM.
Swim... Swim... Hungry...
Dopefish lives.
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Chainsaw
Mensagens: 103
Registrado em: Qui Jun 25, 2009 9:57 am
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15

Mensagem por Chainsaw »

Wa59 escreveu:
Chainsaw escreveu:
Wa59 escreveu:Eu acho que é uma violação de segmentação.

Hummmmmmmmm certo....

Como posso resolver isso ? :?
Eu nem sei o que é isso.

O seu wad de HeXeN funciona em outros ports?
Testa no ZDooM.




Testei e funciona bem, até no Doomsday o Hexen funfa normal sem estar jogando com addon jhexen, aí é que dá o problema qdo ativa.
This isn´t for your eyes !
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DooMAGE
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Localização: Tachibana Labs
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Mensagem por DooMAGE »

Wa59 escreveu:Eu acho que é uma violação de segmentação.
Imagem
WADs e Projetos
UAC League
Rebirth Unleashed (BrDOOM Community Project)
Dance of Fate
RedemptioN DM
Doomed Urban
Fallwad
Star Wars CTF
Stranger Places
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lucas
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Mensagem por lucas »

ushausahusahu
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Chainsaw
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Mensagem por Chainsaw »

Alguém tem alguma possível resolução para esse problema ?? OMG

Já está me quebrando a cabeça :bang:
This isn´t for your eyes !