Sky!!!

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Imp Hunter

Sky!!!

Mensagem por Imp Hunter »

como se coloca Sky no mapa e quais tem?
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MegaManx3
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Mensagem por MegaManx3 »

apenas clique em GFX e adicione seu sky com o nome de rsky 1 ou rsky2 ou rsky3,no zdoom você pode adicionar mais de um tipo de sky,no mapinfo.
Jogando :mstongue:

Imp Hunter

Mensagem por Imp Hunter »

Eh isso q eu queria saber, como se coloca no map info :|
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MegaManx3
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Mensagem por MegaManx3 »

sky 1 <nome da textura sem barra de espaço>

ou sky2 <nome da textura sem barra de espaço> <Velocidade de rotação>

Exemplo:

"sky2 araguari 23"
Jogando :mstongue:

Imp Hunter

Mensagem por Imp Hunter »

Quais tem?
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MegaManx3
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Mensagem por MegaManx3 »

COMO ASSIM!?!?!? voce que coloca sky .
Jogando :mstongue:

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Logan MTM
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Mensagem por Logan MTM »

Imp Hunter escreveu:Eh isso q eu queria saber, como se coloca no map info :|
Tudo sobre MAPINFO!!!

Esse exemplo abaixo é o MAPINFO completo do Doom 2, é assim como ele se parece normalmente. O ZDoom Atual tem essas informações dentro do executável.
Salve as informações como MAPINFO.lmp criadas em um bloco de notas simples e adicionadas no Wad com o XWE.

Código: Selecionar todos

map MAP01 "entryway"
levelnum 1
titlepatch CWILV00
next MAP02
secretnext MAP02
sky1 SKY1 0
cluster 5
par 30
music D_RUNNIN

map MAP02 "underhalls"
levelnum 2
titlepatch CWILV01
next MAP03
secretnext MAP03
sky1 SKY1 0
cluster 5
par 90
music D_STALKS

map MAP03 "the gantlet"
levelnum 3
titlepatch CWILV02
next MAP04
secretnext MAP04
sky1 SKY1 0
cluster 5
par 120
music D_COUNTD

map MAP04 "the focus"
levelnum 4
titlepatch CWILV03
next MAP05
secretnext MAP05
sky1 SKY1 0
cluster 5
par 120
music D_BETWEE

map MAP05 "the waste tunnels"
levelnum 5
titlepatch CWILV04
next MAP06
secretnext MAP06
sky1 SKY1 0
cluster 5
par 90
music D_DOOM

map MAP06 "the crusher"
levelnum 6
titlepatch CWILV05
next MAP07
secretnext MAP07
sky1 SKY1 0
cluster 5
par 150
music D_THE_DA

map MAP07 "dead simple"
levelnum 7
titlepatch CWILV06
next MAP08
secretnext MAP08
sky1 SKY1 0
cluster 6
par 120
map07special
music D_SHAWN

map MAP08 "tricks and traps"
levelnum 8
titlepatch CWILV07
next MAP09
secretnext MAP09
sky1 SKY1 0
cluster 6
par 120
music D_DDTBLU

map MAP09 "the pit"
levelnum 9
titlepatch CWILV08
next MAP10
secretnext MAP10
sky1 SKY1 0
cluster 6
par 270
music D_IN_CIT

map MAP10 "refueling base"
levelnum 10
titlepatch CWILV09
next MAP11
secretnext MAP11
sky1 SKY1 0
cluster 6
par 90
music D_DEAD

map MAP11 "'o' of destruction!"
levelnum 11
titlepatch CWILV10
next MAP12
secretnext MAP12
sky1 SKY1 0
cluster 6
par 210
music D_STLKS2

map MAP12 "the factory"
levelnum 12
titlepatch CWILV11
next MAP13
secretnext MAP13
sky1 SKY2 0
cluster 7
par 150
music D_THEDA2

map MAP13 "downtown"
levelnum 13
titlepatch CWILV12
next MAP14
secretnext MAP14
sky1 SKY2 0
cluster 7
par 150
music D_DOOM2

map MAP14 "the inmost dens"
levelnum 14
titlepatch CWILV13
next MAP15
secretnext MAP15
sky1 SKY2 0
cluster 7
par 150
music D_DDTBL2

map MAP15 "industrial zone"
levelnum 15
titlepatch CWILV14
next MAP16
secretnext MAP31
sky1 SKY2 0
cluster 7
par 210
music D_RUNNI2

map MAP16 "suburbs"
levelnum 16
titlepatch CWILV15
next MAP17
secretnext MAP17
sky1 SKY2 0
cluster 7
par 150
music D_DEAD2

map MAP17 "tenements"
levelnum 17
titlepatch CWILV16
next MAP18
secretnext MAP18
sky1 SKY2 0
cluster 7
par 420
music D_STLKS3

map MAP18 "the courtyard"
levelnum 18
titlepatch CWILV17
next MAP19
secretnext MAP19
sky1 SKY2 0
cluster 7
par 150
music D_ROMERO

map MAP19 "the citadel"
levelnum 19
titlepatch CWILV18
next MAP20
secretnext MAP20
sky1 SKY2 0
cluster 7
par 210
music D_SHAWN2

map MAP20 "gotcha!"
levelnum 20
titlepatch CWILV19
next MAP21
secretnext MAP21
sky1 SKY2 0
cluster 7
par 150
music D_MESSAG

map MAP21 "nirvana"
levelnum 21
titlepatch CWILV20
next MAP22
secretnext MAP22
sky1 SKY3 0
cluster 8
par 240
music D_COUNT2

map MAP22 "the catacombs"
levelnum 22
titlepatch CWILV21
next MAP23
secretnext MAP23
sky1 SKY3 0
cluster 8
par 150
music D_DDTBL3

map MAP23 "barrels o' fun"
levelnum 23
titlepatch CWILV22
next MAP24
secretnext MAP24
sky1 SKY3 0
cluster 8
par 180
music D_AMPIE

map MAP24 "the chasm"
levelnum 24
titlepatch CWILV23
next MAP25
secretnext MAP25
sky1 SKY3 0
cluster 8
par 150
music D_THEDA3

map MAP25 "bloodfalls"
levelnum 25
titlepatch CWILV24
next MAP26
secretnext MAP26
sky1 SKY3 0
cluster 8
par 150
music D_ADRIAN

map MAP26 "the abandoned mines"
levelnum 26
titlepatch CWILV25
next MAP27
secretnext MAP27
sky1 SKY3 0
cluster 8
par 300
music D_MESSG2

map MAP27 "monster condo"
levelnum 27
titlepatch CWILV26
next MAP28
secretnext MAP28
sky1 SKY3 0
cluster 8
par 330
music D_ROMER2

map MAP28 "the spirit world"
levelnum 28
titlepatch CWILV27
next MAP29
secretnext MAP29
sky1 SKY3 0
cluster 8
par 420
music D_TENSE

map MAP29 "the living end"
levelnum 29
titlepatch CWILV28
next MAP30
secretnext MAP30
sky1 SKY3 0
cluster 8
par 300
music D_SHAWN3

map MAP30 "icon of sin"
levelnum 30
titlepatch CWILV29
next 
secretnext 
sky1 SKY3 0
cluster 8
par 180
allowmonstertelefrags
music D_OPENIN

map MAP31 "wolfenstein"
levelnum 31
titlepatch CWILV30
next MAP16
secretnext MAP32
sky1 SKY3 0
cluster 9
par 120
music D_EVIL

map MAP32 "grosse"
levelnum 32
titlepatch CWILV31
next MAP16
secretnext MAP16
sky1 SKY3 0
cluster 10
par 30
music D_ULTIMA

// DOOM II primeiro cluster ( Passado o Level 6)
clusterdef 5
flat SLIME16
music D_READ_M
exittext "YOU HAVE ENTERED DEEPLY INTO THE INFESTED
STARPORT. BUT SOMETHING IS WRONG. THE
MONSTERS HAVE BROUGHT THEIR OWN REALITY
WITH THEM, AND THE STARPORT'S TECHNOLOGY
IS BEING SUBVERTED BY THEIR PRESENCE.

AHEAD, YOU SEE AN OUTPOST OF HELL, A
FORTIFIED ZONE. IF YOU CAN GET PAST IT,
YOU CAN PENETRATE INTO THE HAUNTED HEART
OF THE STARBASE AND FIND THE CONTROLLING
SWITCH WHICH HOLDS EARTH'S POPULATION
HOSTAGE."

// DOOM II segundo cluster (Passado o  level 11)
clusterdef 6
flat RROCK14
music D_READ_M
exittext "YOU HAVE WON! YOUR VICTORY HAS ENABLED
HUMANKIND TO EVACUATE EARTH AND ESCAPE
THE NIGHTMARE.  NOW YOU ARE THE ONLY
HUMAN LEFT ON THE FACE OF THE PLANET.
CANNIBAL MUTATIONS, CARNIVOROUS ALIENS,
AND EVIL SPIRITS ARE YOUR ONLY NEIGHBORS.
YOU SIT BACK AND WAIT FOR DEATH, CONTENT
THAT YOU HAVE SAVED YOUR SPECIES.

BUT THEN, EARTH CONTROL BEAMS DOWN A
MESSAGE FROM SPACE: \SENSORS HAVE LOCATED
THE SOURCE OF THE ALIEN INVASION. IF YOU
GO THERE, YOU MAY BE ABLE TO BLOCK THEIR
ENTRY.  THE ALIEN BASE IS IN THE HEART OF
YOUR OWN HOME CITY, NOT FAR FROM THE
STARPORT.\ SLOWLY AND PAINFULLY YOU GET
UP AND RETURN TO THE FRAY."

// DOOM II terceiro cluster (Passado o  Level 20)
clusterdef 7
flat RROCK07
music D_READ_M
exittext "YOU ARE AT THE CORRUPT HEART OF THE CITY,
SURROUNDED BY THE CORPSES OF YOUR ENEMIES.
YOU SEE NO WAY TO DESTROY THE CREATURES'
ENTRYWAY ON THIS SIDE, SO YOU CLENCH YOUR
TEETH AND PLUNGE THROUGH IT.

THERE MUST BE A WAY TO CLOSE IT ON THE
OTHER SIDE. WHAT DO YOU CARE IF YOU'VE
GOT TO GO THROUGH HELL TO GET TO IT?"

// DOOM II quarto cluster (Fim de jogo - Passado o Level 30)
clusterdef 8
flat RROCK17
music D_READ_M
exittext "THE HORRENDOUS VISAGE OF THE BIGGEST
DEMON YOU'VE EVER SEEN CRUMBLES BEFORE
YOU, AFTER YOU PUMP YOUR ROCKETS INTO
HIS EXPOSED BRAIN. THE MONSTER SHRIVELS
UP AND DIES, ITS THRASHING LIMBS
DEVASTATING UNTOLD MILES OF HELL'S
SURFACE.

YOU'VE DONE IT. THE INVASION IS OVER.
EARTH IS SAVED. HELL IS A WRECK. YOU
WONDER WHERE BAD FOLKS WILL GO WHEN THEY
DIE, NOW. WIPING THE SWEAT FROM YOUR
FOREHEAD YOU BEGIN THE LONG TREK BACK
HOME. REBUILDING EARTH OUGHT TO BE A
LOT MORE FUN THAN RUINING IT WAS."

// DOOM II quinto cluster (Encontrado o Level 31)
clusterdef 9
flat RROCK13
music D_READ_M
entertext "CONGRATULATIONS, YOU'VE FOUND THE SECRET
LEVEL! LOOKS LIKE IT'S BEEN BUILT BY
HUMANS, RATHER THAN DEMONS. YOU WONDER
WHO THE INMATES OF THIS CORNER OF HELL
WILL BE."

// DOOM II sexto cluster (Encontrado o Level 32)
clusterdef 10
flat RROCK19
music D_READ_M
entertext "CONGRATULATIONS, YOU'VE FOUND THE
SUPER SECRET LEVEL!  YOU'D BETTER
BLAZE THROUGH THIS ONE!"

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Pyrö
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Mensagem por Pyrö »

@_@

Já descobri o quê é o MAPINFO!! :o
:mrgreen:
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MegaManx3
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Mensagem por MegaManx3 »

que bom!!
Jogando :mstongue:

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DooManiac
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Registrado em: Qui Fev 09, 2006 2:00 am
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Mensagem por DooManiac »

Por que esse map info não funciona no doomsday?Eu fiz como está lá e no zdoom rodou legal.