Zdoom 2.3.0 released[crtl+c/ctrl+v]
Zdoom 2.3.0 released[crtl+c/ctrl+v]
Posted by randy on 1 March 2009 at 00:01
After more than a year of waiting, ZDoom has been updated to version 2.3.0. Since a lot has gone on since 2.2.0, I'm not too sure what to highlight in this news post. So here is just a quick list off the top of my head:
* Improved performance on intensive maps.
* New and improved sound system supporting reverb effects on all sound cards, not just Creative Labs'.
* New DECORATE features.
* New ACS features.
* Various and sundry bug fixes.
I realize that list is a little bare. Sorry.
After more than a year of waiting, ZDoom has been updated to version 2.3.0. Since a lot has gone on since 2.2.0, I'm not too sure what to highlight in this news post. So here is just a quick list off the top of my head:
* Improved performance on intensive maps.
* New and improved sound system supporting reverb effects on all sound cards, not just Creative Labs'.
* New DECORATE features.
* New ACS features.
* Various and sundry bug fixes.
I realize that list is a little bare. Sorry.
- Slime Dweller
- Mensagens: 1547
- Registrado em: Sáb Mar 03, 2007 12:14 pm
- 18
aeee mais decorate e mais acs \o/
Projectssss
Gosta de heretic e de hexen? Então vêm pro hexentic você também, vem!!
http://hexentic.forum-motion.net/forum.htm
[xfire]bluespeedyeggbert[/xfire]
http://hexentic.forum-motion.net/forum.htm
[xfire]bluespeedyeggbert[/xfire]
- Logan MTM
- Mensagens: 2895
- Registrado em: Dom Dez 11, 2005 8:12 pm
- 19
- Localização: Rio de Janeiro - Brasil
- Contato:
New features:Imp Hunter escreveu:Será que finalmente implementaram RandomSpawner?
- Zdoom uses CMake for building on Linux now.
- Full support of Chex Quest and Chex Quest 3 as IWADs.
- UDMF map format support
- new MAPINFO format for robustness and compatibility.
- text based texture definition format
- Strife dialogs work in multiplayer
- option to make decorations shoot through like in Doom.exe.
- garbage collector for increased performance on levels that create lots of objects with short lifespans.
- shorter savegame messages are back, now as an option
- lots of new SBARINFO features
- Sound code uses FModEx now
- Sound reverb effects no longer require EAX and work everywhere.
- built in SPC music playback without SNESAPU.DLL
- Support for Vavoom's vertex height things.
- Support for Eternity's 3DMIDTEX lines (solid mid textures you can walk on)
- Linedef type translation maps can now be edited as text files and specified in MAPINFO.
- The 2 different crushing modes (Doom and Hexen) are now selectable per action.
- Linked sectors. You only start an action on the master sector and all sectors linked to it will move synchronously.
- Separate scrolling of the 3 different textures on a sidedef.
- more flexible use of lightning in a map.
- ClassifyActor() ACS function to get some information about an actor's type.
- Automatic compatibility settings for some older maps that need them.
- Dehacked music name replacement option has been restored.
New DECORATE features:
- all internal actors have been converted to DECORATE.
- extensive restructuring and rewrites of DECORATE parser for robustness and better error reporting.
- customizable pickup flash
- enhanced morphing features
- Random spawner objects and customizable boss brains.
- proper weapon setup can be done without KEYCONF
Acho que foi! 8)
ALELUIA, NÃO PRECISO MAIS FALAR PRO PESSOAL BAIXAR O ZDOOM SVN PRA RODAR O GEARS OF HELLLogan MTM escreveu:New DECORATE features:Imp Hunter escreveu:Será que finalmente implementaram RandomSpawner?
- all internal actors have been converted to DECORATE.
- extensive restructuring and rewrites of DECORATE parser for robustness and better error reporting.
- customizable pickup flash
- enhanced morphing features
- Random spawner objects and customizable boss brains.
- proper weapon setup can be done without KEYCONF
Acho que foi! 8)
Re: Zdoom 2.3.0 released[crtl+c/ctrl+v]
ShadeNoah escreveu:* New and improved sound system supporting reverb effects on all sound cards, not just Creative Labs'.
ALELUIA, AGORA TO FELIZ

[xfire]p0br3[/xfire]
:OLogan MTM escreveu:- Full support of Chex Quest and Chex Quest 3 as IWADs.
Jogando atualmente:
Xbox 360: Ninja Gaiden Black
Xbox One: Need for Speed: Hot Pursuit, Yakuza 3
PlayStation 2: Fatal Frame 3: The Tormented
PlayStation 3: RE: The Darkside Chronicles, RE: The Umbrella Chronicles
Nintendo Switch: Phantasy Star, SIFU
Xbox 360: Ninja Gaiden Black
Xbox One: Need for Speed: Hot Pursuit, Yakuza 3
PlayStation 2: Fatal Frame 3: The Tormented
PlayStation 3: RE: The Darkside Chronicles, RE: The Umbrella Chronicles
Nintendo Switch: Phantasy Star, SIFU