Zdoom 2.3.0 released[crtl+c/ctrl+v]

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ShadeNoah
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Zdoom 2.3.0 released[crtl+c/ctrl+v]

Mensagem por ShadeNoah »

Posted by randy on 1 March 2009 at 00:01


After more than a year of waiting, ZDoom has been updated to version 2.3.0. Since a lot has gone on since 2.2.0, I'm not too sure what to highlight in this news post. So here is just a quick list off the top of my head:

* Improved performance on intensive maps.
* New and improved sound system supporting reverb effects on all sound cards, not just Creative Labs'.
* New DECORATE features.
* New ACS features.
* Various and sundry bug fixes.

I realize that list is a little bare. Sorry.
Wa59
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Mensagem por Wa59 »

Olha só =O

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ShadeNoah
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Mensagem por ShadeNoah »

fix plz? =D
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Pyrö
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Mensagem por Pyrö »

Fixado ^^
Imp Hunter

Mensagem por Imp Hunter »

Será que finalmente implementaram RandomSpawner?
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Mensagem por Slime Dweller »

aeee mais decorate e mais acs \o/
Projectssss
Heretic 1024 - 3 slots - 40%
Hexentic Mega competitive pack - 5 slots - 5%
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HPack - Passei o slot prum amiquenho, perdi a vontade de fazer o map
Gosta de heretic e de hexen? Então vêm pro hexentic você também, vem!!
http://hexentic.forum-motion.net/forum.htm

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Logan MTM
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Mensagem por Logan MTM »

Imp Hunter escreveu:Será que finalmente implementaram RandomSpawner?
New features:

- Zdoom uses CMake for building on Linux now.
- Full support of Chex Quest and Chex Quest 3 as IWADs.
- UDMF map format support
- new MAPINFO format for robustness and compatibility.
- text based texture definition format
- Strife dialogs work in multiplayer
- option to make decorations shoot through like in Doom.exe.
- garbage collector for increased performance on levels that create lots of objects with short lifespans.
- shorter savegame messages are back, now as an option
- lots of new SBARINFO features
- Sound code uses FModEx now
- Sound reverb effects no longer require EAX and work everywhere.
- built in SPC music playback without SNESAPU.DLL
- Support for Vavoom's vertex height things.
- Support for Eternity's 3DMIDTEX lines (solid mid textures you can walk on)
- Linedef type translation maps can now be edited as text files and specified in MAPINFO.
- The 2 different crushing modes (Doom and Hexen) are now selectable per action.
- Linked sectors. You only start an action on the master sector and all sectors linked to it will move synchronously.
- Separate scrolling of the 3 different textures on a sidedef.
- more flexible use of lightning in a map.
- ClassifyActor() ACS function to get some information about an actor's type.
- Automatic compatibility settings for some older maps that need them.
- Dehacked music name replacement option has been restored.


New DECORATE features:

- all internal actors have been converted to DECORATE.
- extensive restructuring and rewrites of DECORATE parser for robustness and better error reporting.
- customizable pickup flash
- enhanced morphing features
- Random spawner objects and customizable boss brains.
- proper weapon setup can be done without KEYCONF

Acho que foi! 8)
Imp Hunter

Mensagem por Imp Hunter »

Logan MTM escreveu:
Imp Hunter escreveu:Será que finalmente implementaram RandomSpawner?
New DECORATE features:

- all internal actors have been converted to DECORATE.
- extensive restructuring and rewrites of DECORATE parser for robustness and better error reporting.
- customizable pickup flash
- enhanced morphing features
- Random spawner objects and customizable boss brains.
- proper weapon setup can be done without KEYCONF

Acho que foi! 8)
ALELUIA, NÃO PRECISO MAIS FALAR PRO PESSOAL BAIXAR O ZDOOM SVN PRA RODAR O GEARS OF HELL
Rico
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Re: Zdoom 2.3.0 released[crtl+c/ctrl+v]

Mensagem por Rico »

ShadeNoah escreveu:* New and improved sound system supporting reverb effects on all sound cards, not just Creative Labs'.

ALELUIA, AGORA TO FELIZ :D
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DU0
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Mensagem por DU0 »

Logan MTM escreveu:- Full support of Chex Quest and Chex Quest 3 as IWADs.
:O
Jogando atualmente:
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