projeto language BR

Tem algum projeto/demo para DooM, ou alguma idéia, mas nada feito? Sua seção é aqui!!!
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  • Se possível, inclua screenshots e um vídeo.
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KitHenrique
Mensagens: 863
Registrado em: Ter Ago 12, 2008 4:14 pm
Answers: 0
16
Localização: Brasil

Re: projeto language BR

Mensagem por KitHenrique »

mathey.bu escreveu:POR ISSO HOJE É DIFÍCIL ARRANJAR A PAZ :|
"Si vis pacem, para bellum."

Traduzindo

"Quer paz? Prepare-se para a guerra."

Melhor voltar ao assunto original do projeto.
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Drak[X]
Mensagens: 816
Registrado em: Sáb Fev 04, 2006 3:16 pm
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19
Localização: São Paulo - Brasil
Contato:

Re: projeto language BR

Mensagem por Drak[X] »

KitHenrique escreveu:
mathey.bu escreveu:POR ISSO HOJE É DIFÍCIL ARRANJAR A PAZ :|
"Si vis pacem, para bellum."

Traduzindo

"Quer paz? Prepare-se para a guerra."

Melhor voltar ao assunto original do projeto.
CONCORDO!!!

Porra!!! Começou como o tópico de um projeto interessante e está virando um programa da Márcia Peltier!!!

Do jeito que está indo a adminstração vai ser obrigada a TRANCAR o tópico antes que a merda caia no ventilador!
DOOM é eterno!!!
As informações que temos não é a que desejamos. A informação que desejamos não é a que precisamos. A informação que precisamos não está disponível (John Peers)
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matheuz
Mensagens: 731
Registrado em: Qua Jun 02, 2010 11:55 am
Answers: 0
14

Re: projeto language BR

Mensagem por matheuz »

calma, drak! a paciencia é a chave para a competencia, inventei isso agora xD!

sim voltando, tenho quase tudo em maos:

isso oque ainda nem pensei em fazer:
D_DEVSTR = "Useless mode ON.\n";
D_CDROM = "CD-ROM Version: zdoom.ini from c:\\zdoomdat\n";
PRESSKEY = "press a key.";
PRESSYN = "press y or n.";

QUITMSG = "are you sure you want to\nquit this great game?";
TXT_YES = "Yes";
TXT_NO = "No";

// Quit Doom 1 messages
QUITMSG1 = "please don't leave, there's more\ndemons to toast!";
QUITMSG2 = "let's beat it -- this is turning\ninto a bloodbath!";
QUITMSG3 = "i wouldn't leave if i were you.\ndos is much worse.";
QUITMSG4 = "you're trying to say you like dos\nbetter than me, right?";
QUITMSG5 = "don't leave yet -- there's a\ndemon around that corner!";
QUITMSG6 = "ya know, next time you come in here\ni'm gonna toast ya.";
QUITMSG7 = "go ahead and leave. see if i care.";

// Quit Doom II messages
QUITMSG8 = "you want to quit?\nthen, thou hast lost an eighth!";
QUITMSG9 = "don't go now, there's a \ndimensional shambler waiting\nat the dos prompt!";
QUITMSG10 = "get outta here and go back\nto your boring programs.";
QUITMSG11 = "if i were your boss, i'd \n deathmatch ya in a minute!";
QUITMSG12 = "look, bud. you leave now\nand you forfeit your body count!";
QUITMSG13 = "just leave. when you come\nback, i'll be waiting with a bat.";
QUITMSG14 = "you're lucky i don't smack\nyou for thinking about leaving.";

// Quit Strife messages
QUITMSG15 = "where are you going?!\nwhat about the rebellion?";
QUITMSG16 = "carnage interruptus...\nwhat a tease!";
QUITMSG17 = "but you're the hope\n-- my only chance!!";
QUITMSG18 = "nobody walks out on blackbird.";
QUITMSG19 = "i thought you were different...";
QUITMSG20 = "fine! just kill and run!";
QUITMSG21 = "you can quit...\nbut you can't hide...";
QUITMSG22 = "whaaa, what's the matter?\nmommy says dinnertime?";

// Quit Chex messages
QUITMSG23 = "Don't quit now, there are still\nflemoids on the loose!";
QUITMSG24 = "Don't give up -- the flemoids will\nget the upper hand!";
QUITMSG25 = "Don't leave now.\nWe need your help!";
QUITMSG26 = "I hope you're just taking a\nbreak for Chex(R) party mix.";
QUITMSG27 = "Don't quit now!\nWe need your help!";
QUITMSG28 = "Don't abandon the\nIntergalactic Federation of Cereals!";
QUITMSG29 = "The real Chex(R) Warrior\nwouldn't give up so fast!";

LOADNET = "you can't do load while in a net game!\n\npress a key.";
QLOADNET = "you can't quickload during a netgame!\n\npress a key.";
QSAVESPOT = "you haven't picked a quicksave slot yet!\n\npress a key.";
SAVEDEAD = "you can't save if you aren't playing!\n\npress a key.";
QSPROMPT = "quicksave over your game named\n\n'%s'?\n\npress y or n.";
QLPROMPT = "do you want to quickload the game named\n\n'%s'?\n\npress y or n.";
NEWGAME = "you can't start a new game\nwhile in a network game.\n\npress a key.";
NIGHTMARE = "are you sure? this skill level\nisn't even remotely fair.\n\npress y or n.";
SWSTRING = "this is the shareware version of doom.\n\nyou need to order the entire trilogy.\n\npress a key.";

HUSTR_TALKTOSELF1 = "You mumble to yourself";
HUSTR_TALKTOSELF2 = "Who's there?";
HUSTR_TALKTOSELF3 = "You scare yourself";
HUSTR_TALKTOSELF4 = "You start to rave";
HUSTR_TALKTOSELF5 = "You've lost it...";
HUSTR_MESSAGESENT = "[Message Sent]";

AMSTR_FOLLOWON = "Follow Mode ON";
AMSTR_FOLLOWOFF = "Follow Mode OFF";
AMSTR_GRIDON = "Grid ON";
AMSTR_GRIDOFF = "Grid OFF";
AMSTR_MARKEDSPOT = "Marked Spot";
AMSTR_MARKSCLEARED = "All Marks Cleared";
STSTR_MUS = "Music Change";
STSTR_NOMUS = "IMPOSSIBLE SELECTION";
STSTR_DQDON = "Degreelessness Mode ON";
STSTR_DQDOFF = "Degreelessness Mode OFF";
STSTR_KFAADDED = "Very Happy Ammo Added";
STSTR_FAADDED = "Ammo (no keys) Added";
STSTR_NCON = "No Clipping Mode ON";
STSTR_NCOFF = "No Clipping Mode OFF";
STSTR_BEHOLD = "inVuln, Str, Inviso, Rad, Allmap, or Lite-amp";
STSTR_BEHOLDX = "Power-up Toggled";
STSTR_CHOPPERS = "... doesn't suck - GM";
STSTR_CLEV = "Changing Level...\n";
TXT_BUDDHAON = "Buddha mode ON";
TXT_BUDDHAOFF = "Buddha mode OFF";
isso aki eu fiz:
MSGOFF = "Mensagens desativadas";
MSGON = "Mensagens Ativadas";

NETEND = "Você não pode encerrar um jogo on-line! \n\npressione uma tecla";

ENDGAME = "Tem certeza que vai sair?\n\npressione y ou n.";
DOSY = "(pressione y pra sair)";

EMPTYSTRING = "empty slot";

GOTARMOR = "Você pegou uma armadura.";
GOTMEGA = "Você pegou a mega armadura.";
GOTHTHBONUS = "Você pegou um bônus de saúde.";
GOTARMBONUS = "Você pegou um bônus de armadura.";

GOTSTIM = "Picked up a stimpack.";
GOTMEDINEED = "Você pegou um kit de primeiros socorros, você realmente precisava!";
GOTMEDIKIT = "Você pegou um kit de primeiros socorros.";


GOTSUPER = "Esfera da alma!";
GOTBLUECARD = "Você pegou o Cartão azul.";
GOTYELWCARD = "Você pegou o Cartão amarelo.";
GOTREDCARD = "Você pegou o Cartão vermelho.";
GOTBLUESKUL = "Você pegou a Caveira azul.";
GOTYELWSKUL = "Você pegou a Caveira amarela.";
GOTREDSKUL = "Você pegou a Caveira vermelha.";
GOTINVUL = "Imortalidade"";

GOTBERSERK = "Berserk"";

GOTINVIS = "Invisibilidade!";

GOTSUIT = "Radiation Shielding Suit!";

GOTMAP = "Computer Area Map!";
GOTVISOR = "Light Amplification Visor!";


GOTMSPHERE = "Mega esfera!";

GOTCLIP = "Você pegou um clip.";
GOTCLIPBOX = "Você pegou uma caixa de bullets.";

GOTROCKET = "Você pegou um foguete.";
GOTROCKBOX = "Você pegou uma caixa de foguetes.";

GOTCELL = "Você pegou uma energy cell.";
GOTCELLBOX = "Você pegou uma energy cell pack.";
GOTSHELLS = "Você pegou uns shotgun shells.";
GOTSHELLBOX = "Você pegou um cartucho de escopeta.";

GOTBACKPACK = "Você pegou uma mochila! cheia de munição!";
GOTBFG9000 = "BFG9000! Ah, sim.";
GOTCHAINGUN = "Você pegou a metralhadora a giro!";
GOTCHAINSAW = "Uma serra elétrica! Ache alguma carne!";
GOTLAUNCHER = "Você pegou o lança foguetes!";
GOTPLASMA = "Você pegou a Arma de plasma!";
GOTSHOTGUN = "Você pegou a escopeta!";
GOTSHOTGUN2 = "Você pegou a duplo cano!";
PD_BLUEO = "Você precisa da chave azul para ativar este objeto";
PD_REDO = "Você precisa da chave vermelha para ativar este objeto";
PD_YELLOWO = "Você precisa da chave amarela para ativar este objeto";
PD_BLUEK = "Você precisa da chave azul para ativar esta porta";
PD_REDK = "Você precisa da chave vermelha para ativar esta porta";
PD_YELLOWK = "Você precisa da chave amarela para ativar esta porta";
PD_BLUECO = "Você precisa do cartão azul para ativar este objeto";
PD_REDCO = "Você precisa do cartão vermelho para ativar este objeto";
PD_YELLOWCO = "Você precisa do cartão amarelo para ativar este objeto";
PD_BLUESO = "Você precisa da caveira azul para ativar este objeto";
PD_REDSO = "Você precisa da caveira vermelha para ativar este objeto";
PD_YELLOWSO = "Você precisa da caveira amarela para ativar este objeto";
GGSAVED = "O jogo esta salvo.";

HUSTR_MSGU = "[Message unsent]";
PICKUP_PISTOL_DROPPED = "Você pegou a pistola.";
BETA_BONUS1 = "Você pegou uma adaga demoníaca.";

BETA_BONUS2 = "Você pegou uma skullchest.";
BETA_BONUS3 = "Você pegou um evil sceptre.";
BETA_BONUS4 = "Você pegou uma unholy bible.";


// Cast list (must appear in this order)
CC_ZOMBIE = "ZUMBÍ";
CC_SHOTGUN = "SHOTGUN GUY";
CC_HEAVY = "HEAVY WEAPON DUDE";

CC_IMP = "ÍMPIO";
CC_DEMON = "DEMÔNIO";
CC_LOST = "ALMA PERDIDA";
CC_CACO = "CACODEMON";
CC_HELL = "CAVALEIRO DO INFERNO/CAVALEIRO INFERNAL";
CC_BARON = "BARÃO DO INFERNO";
CC_ARACH = "ARACHNOTRON";
CC_PAIN = "ELEMENTAL DA DOR?";
CC_REVEN = "REVENANT";
CC_MANCU = "MANCUBUS";
CC_ARCH = "ARCH-VILE";

CC_SPIDER = "A ARANHA DE MENTE MESTRE?";
CC_CYBER = "O DEMÔNIO CIBERNÉTICO";
CC_HERO = "NOSSO HERÓI";
ESSA ALGUEM TEM DE DAR O JEITO DE FAZER
E1TEXT =
"Once you beat the big badasses and\n"
"clean out the moon base you're supposed\n"
"to win, aren't you? Aren't you? Where's\n"
"your fat reward and ticket home? What\n"
"the hell is this? It's not supposed to\n"
"end this way!\n"
"\n"
"It stinks like rotten meat, but looks\n"
"like the lost Deimos base. Looks like\n"
"you're stuck on The Shores of Hell.\n"
"The only way out is through.\n"
"\n"
"To continue the DOOM experience, play\n"
"The Shores of Hell and its amazing\n"
"sequel, Inferno!\n";
E2TEXT =
"You've done it! The hideous cyber-\n"
"demon lord that ruled the lost Deimos\n"
"moon base has been slain and you\n"
"are triumphant! But ... where are\n"
"you? You clamber to the edge of the\n"
"moon and look down to see the awful\n"
"truth.\n"
"\n"
"Deimos floats above Hell itself!\n"
"You've never heard of anyone escaping\n"
"from Hell, but you'll make the bastards\n"
"sorry they ever heard of you! Quickly,\n"
"you rappel down to the surface of\n"
"Hell.\n"
"\n"
"Now, it's on to the final chapter of\n"
"DOOM! -- Inferno.";
E3TEXT =
"The loathsome spiderdemon that\n"
"masterminded the invasion of the moon\n"
"bases and caused so much death has had\n"
"its ass kicked for all time.\n"
"\n"
"A hidden doorway opens and you enter.\n"
"You've proven too tough for Hell to\n"
"contain, and now Hell at last plays\n"
"fair -- for you emerge from the door\n"
"to see the green fields of Earth!\n"
"Home at last.\n"
"\n"
"You wonder what's been happening on\n"
"Earth while you were battling evil\n"
"unleashed. It's good that no Hell-\n"
"spawn could have come through that\n"
"door with you ...";
E4TEXT =
"the spider mastermind must have sent forth\n"
"its legions of hellspawn before your\n"
"final confrontation with that terrible\n"
"beast from hell. but you stepped forward\n"
"and brought forth eternal damnation and\n"
"suffering upon the horde as a true hero\n"
"would in the face of something so evil.\n"
"\n"
"besides, someone was gonna pay for what\n"
"happened to daisy, your pet rabbit.\n"
"\n"
"but now, you see spread before you more\n"
"potential pain and gibbitude as a nation\n"
"of demons run amok among our cities.\n"
"\n"
"next stop, hell on earth!";
C1TEXT =
"YOU HAVE ENTERED DEEPLY INTO THE INFESTED\n"
"STARPORT. BUT SOMETHING IS WRONG. THE\n"
"MONSTERS HAVE BROUGHT THEIR OWN REALITY\n"
"WITH THEM, AND THE STARPORT'S TECHNOLOGY\n"
"IS BEING SUBVERTED BY THEIR PRESENCE.\n"
"\n"
"AHEAD, YOU SEE AN OUTPOST OF HELL, A\n"
"FORTIFIED ZONE. IF YOU CAN GET PAST IT,\n"
"YOU CAN PENETRATE INTO THE HAUNTED HEART\n"
"OF THE STARBASE AND FIND THE CONTROLLING\n"
"SWITCH WHICH HOLDS EARTH'S POPULATION\n"
"HOSTAGE.";
C2TEXT =
"YOU HAVE WON! YOUR VICTORY HAS ENABLED\n"
"HUMANKIND TO EVACUATE EARTH AND ESCAPE\n"
"THE NIGHTMARE. NOW YOU ARE THE ONLY\n"
"HUMAN LEFT ON THE FACE OF THE PLANET.\n"
"CANNIBAL MUTATIONS, CARNIVOROUS ALIENS,\n"
"AND EVIL SPIRITS ARE YOUR ONLY NEIGHBORS.\n"
"YOU SIT BACK AND WAIT FOR DEATH, CONTENT\n"
"THAT YOU HAVE SAVED YOUR SPECIES.\n"
"\n"
"BUT THEN, EARTH CONTROL BEAMS DOWN A\n"
"MESSAGE FROM SPACE: \"SENSORS HAVE LOCATED\n"
"THE SOURCE OF THE ALIEN INVASION. IF YOU\n"
"GO THERE, YOU MAY BE ABLE TO BLOCK THEIR\n"
"ENTRY. THE ALIEN BASE IS IN THE HEART OF\n"
"YOUR OWN HOME CITY, NOT FAR FROM THE\n"
"STARPORT.\" SLOWLY AND PAINFULLY YOU GET\n"
"UP AND RETURN TO THE FRAY.";
C3TEXT =
"YOU ARE AT THE CORRUPT HEART OF THE CITY,\n"
"SURROUNDED BY THE CORPSES OF YOUR ENEMIES.\n"
"YOU SEE NO WAY TO DESTROY THE CREATURES'\n"
"ENTRYWAY ON THIS SIDE, SO YOU CLENCH YOUR\n"
"TEETH AND PLUNGE THROUGH IT.\n"
"\n"
"THERE MUST BE A WAY TO CLOSE IT ON THE\n"
"OTHER SIDE. WHAT DO YOU CARE IF YOU'VE\n"
"GOT TO GO THROUGH HELL TO GET TO IT?";
C4TEXT =
"THE HORRENDOUS VISAGE OF THE BIGGEST\n"
"DEMON YOU'VE EVER SEEN CRUMBLES BEFORE\n"
"YOU, AFTER YOU PUMP YOUR ROCKETS INTO\n"
"HIS EXPOSED BRAIN. THE MONSTER SHRIVELS\n"
"UP AND DIES, ITS THRASHING LIMBS\n"
"DEVASTATING UNTOLD MILES OF HELL'S\n"
"SURFACE.\n"
"\n"
"YOU'VE DONE IT. THE INVASION IS OVER.\n"
"EARTH IS SAVED. HELL IS A WRECK. YOU\n"
"WONDER WHERE BAD FOLKS WILL GO WHEN THEY\n"
"DIE, NOW. WIPING THE SWEAT FROM YOUR\n"
"FOREHEAD YOU BEGIN THE LONG TREK BACK\n"
"HOME. REBUILDING EARTH OUGHT TO BE A\n"
"LOT MORE FUN THAN RUINING IT WAS.\n";
C5TEXT =
"CONGRATULATIONS, YOU'VE FOUND THE SECRET\n"
"LEVEL! LOOKS LIKE IT'S BEEN BUILT BY\n"
"HUMANS, RATHER THAN DEMONS. YOU WONDER\n"
"WHO THE INMATES OF THIS CORNER OF HELL\n"
"WILL BE.";
C6TEXT =
"CONGRATULATIONS, YOU'VE FOUND THE\n"
"SUPER SECRET LEVEL! YOU'D BETTER\n"
"BLAZE THROUGH THIS ONE!\n";
P1TEXT =
"You gloat over the steaming carcass of the\n"
"Guardian. With its death, you've wrested\n"
"the Accelerator from the stinking claws\n"
"of Hell. You relax and glance around the\n"
"room. Damn! There was supposed to be at\n"
"least one working prototype, but you can't\n"
"see it. The demons must have taken it.\n"
"\n"
"You must find the prototype, or all your\n"
"struggles will have been wasted. Keep\n"
"moving, keep fighting, keep killing.\n"
"Oh yes, keep living, too.";
P2TEXT =
"Even the deadly Arch-Vile labyrinth could\n"
"not stop you, and you've gotten to the\n"
"prototype Accelerator which is soon\n"
"efficiently and permanently deactivated.\n"
"\n"
"You're good at that kind of thing.";
P3TEXT =
"You've bashed and battered your way into\n"
"the heart of the devil-hive. Time for a\n"
"Search-and-Destroy mission, aimed at the\n"
"Gatekeeper, whose foul offspring is\n"
"cascading to Earth. Yeah, he's bad. But\n"
"you know who's worse!\n"
"\n"
"Grinning evilly, you check your gear, and\n"
"get ready to give the bastard a little Hell\n"
"of your own making!";
P4TEXT =
"The Gatekeeper's evil face is splattered\n"
"all over the place. As its tattered corpse\n"
"collapses, an inverted Gate forms and\n"
"sucks down the shards of the last\n"
"prototype Accelerator, not to mention the\n"
"few remaining demons. You're done. Hell\n"
"has gone back to pounding bad dead folks \n"
"instead of good live ones. Remember to\n"
"tell your grandkids to put a rocket\n"
"launcher in your coffin. If you go to Hell\n"
"when you die, you'll need it for some\n"
"final cleaning-up ...";
P5TEXT =
"You've found the second-hardest level we\n"
"got. Hope you have a saved game a level or\n"
"two previous. If not, be prepared to die\n"
"aplenty. For master marines only.";
P6TEXT =
"Betcha wondered just what WAS the hardest\n"
"level we had ready for ya? Now you know.\n"
"No one gets out alive.";
T1TEXT =
"You've fought your way out of the infested\n"
"experimental labs. It seems that UAC has\n"
"once again gulped it down. With their\n"
"high turnover, it must be hard for poor\n"
"old UAC to buy corporate health insurance\n"
"nowadays..\n"
"\n"
"Ahead lies the military complex, now\n"
"swarming with diseased horrors hot to get\n"
"their teeth into you. With luck, the\n"
"complex still has some warlike ordnance\n"
"laying around.";
T2TEXT =
"You hear the grinding of heavy machinery\n"
"ahead. You sure hope they're not stamping\n"
"out new hellspawn, but you're ready to\n"
"ream out a whole herd if you have to.\n"
"They might be planning a blood feast, but\n"
"you feel about as mean as two thousand\n"
"maniacs packed into one mad killer.\n"
"\n"
"You don't plan to go down easy.";
T3TEXT =
"The vista opening ahead looks real damn\n"
"familiar. Smells familiar, too -- like\n"
"fried excrement. You didn't like this\n"
"place before, and you sure as hell ain't\n"
"planning to like it now. The more you\n"
"brood on it, the madder you get.\n"
"Hefting your gun, an evil grin trickles\n"
"onto your face. Time to take some names.";
T4TEXT =
"Suddenly, all is silent, from one horizon\n"
"to the other. The agonizing echo of Hell\n"
"fades away, the nightmare sky turns to\n"
"blue, the heaps of monster corpses start \n"
"to evaporate along with the evil stench \n"
"that filled the air. Jeeze, maybe you've\n"
"done it. Have you really won?\n"
"\n"
"Something rumbles in the distance.\n"
"A blue light begins to glow inside the\n"
"ruined skull of the demon-spitter.";
T5TEXT =
"What now? Looks totally different. Kind\n"
"of like King Tut's condo. Well,\n"
"whatever's here can't be any worse\n"
"than usual. Can it? Or maybe it's best\n"
"to let sleeping gods lie..";
T6TEXT =
"Time for a vacation. You've burst the\n"
"bowels of hell and by golly you're ready\n"
"for a break. You mutter to yourself,\n"
"Maybe someone else can kick Hell's ass\n"
"next time around. Ahead lies a quiet town,\n"
"with peaceful flowing water, quaint\n"
"buildings, and presumably no Hellspawn.\n"
"\n"
"As you step off the transport, you hear\n"
"the stomp of a cyberdemon's iron shoe.";
// New strings from BOOM
PD_BLUEC = "You need a blue card to open this door";
PD_REDC = "You need a red card to open this door";
PD_YELLOWC = "You need a yellow card to open this door";
PD_BLUES = "You need a blue skull to open this door";
PD_REDS = "You need a red skull to open this door";
PD_YELLOWS = "You need a yellow skull to open this door";
PD_ANY = "Any key will open this door";
PD_ANYOBJ = "Any key will activate this object";
PD_ALL3 = "You need all three keys to open this door";
PD_ALL3O = "You need all three keys to activate this object";
PD_ALL6 = "You need all six keys to open this door";
PD_ALL6O = "You need all six keys to activate this object";
PD_ALLKEYS = "You need all the keys";

// Gameflow messages
TXT_FRAGLIMIT = "Fraglimit hit.";
TXT_TIMELIMIT = "Timelimit hit.";

// Spree messages
SPREEKILLSELF = "%o was looking good until %g killed %hself!";
SPREEOVER = "%o's killing spree was ended by %k";
SPREE5 = "%k is on a killing spree!";
SPREE10 = "%k is on a rampage!";
SPREE15 = "%k is dominating!";
SPREE20 = "%k is unstoppable!";
SPREE25 = "%k is Godlike!";

// Mulitkill messages
MULTI2 = "Double kill!";
MULTI3 = "Multi kill!";
MULTI4 = "Ultra kill!";
MULTI5 = "Monster kill!";

// Obituary strings
// First the self-kills, then the other-kills
OB_SUICIDE = "%o suicides.";
OB_FALLING = "%o fell too far.";
OB_CRUSH = "%o was squished.";
OB_EXIT = "%o tried to leave.";
OB_WATER = "%o can't swim.";
OB_SLIME = "%o mutated.";
OB_LAVA = "%o melted.";
OB_BARREL = "%o went boom.";
OB_SPLASH = "%o stood in the wrong spot.";
OB_R_SPLASH = "%o should have stood back.";
OB_ROCKET = "%o should have stood back.";
OB_KILLEDSELF = "%o killed %hself.";

OB_STEALTHBABY = "%o thought %g saw an arachnotron.";
OB_STEALTHVILE = "%o thought %g saw an archvile.";
OB_STEALTHBARON = "%o thought %g saw a Baron of Hell.";
OB_STEALTHCACO = "%o thought %g saw a cacodemon.";
OB_STEALTHCHAINGUY = "%o thought %g saw a chaingunner.";
OB_STEALTHDEMON = "%o thought %g saw a demon.";
OB_STEALTHKNIGHT = "%o thought %g saw a Hell Knight.";
OB_STEALTHIMP = "%o thought %g saw an imp.";
OB_STEALTHFATSO = "%o thought %g saw a mancubus.";
OB_STEALTHUNDEAD = "%o thought %g saw a revenant.";
OB_STEALTHSHOTGUY = "%o thought %g saw a sergeant.";
OB_STEALTHZOMBIE = "%o thought %g saw a zombieman.";
OB_UNDEADHIT = "%o was punched by a revenant.";
OB_IMPHIT = "%o was slashed by an imp.";
OB_CACOHIT = "%o got too close to a cacodemon.";
OB_DEMONHIT = "%o was bit by a demon.";
OB_SPECTREHIT = "%o was eaten by a spectre.";
OB_BARONHIT = "%o was ripped open by a Baron of Hell.";
OB_KNIGHTHIT = "%o was gutted by a Hell Knight.";
OB_ZOMBIE = "%o was killed by a zombieman.";
OB_SHOTGUY = "%o was shot by a sergeant.";
OB_VILE = "%o was incinerated by an archvile.";
OB_UNDEAD = "%o couldn't evade a revenant's fireball.";
OB_FATSO = "%o was squashed by a mancubus.";
OB_CHAINGUY = "%o was perforated by a chaingunner.";
OB_SKULL = "%o was spooked by a lost soul.";
OB_IMP = "%o was burned by an imp.";
OB_CACO = "%o was smitten by a cacodemon.";
OB_BARON = "%o was bruised by a Baron of Hell.";
OB_KNIGHT = "%o was splayed by a Hell Knight.";
OB_SPIDER = "%o stood in awe of the spider demon.";
OB_BABY = "%o let an arachnotron get %h.";
OB_CYBORG = "%o was splattered by a cyberdemon.";
OB_WOLFSS = "%o conheceu um nazista.";
OB_DOG = "%o was mauled by a dog.";

OB_MPFIST = "%o chewed on %k's fist.";
OB_MPCHAINSAW = "%o was mowed over by %k's chainsaw.";
OB_MPPISTOL = "%o was tickled by %k's pea shooter.";
OB_MPSHOTGUN = "%o chewed on %k's boomstick.";
OB_MPSSHOTGUN = "%o was splattered by %k's super shotgun.";
OB_MPCHAINGUN = "%o was mowed down by %k's chaingun.";
OB_MPROCKET = "%o rode %k's rocket.";
OB_MPR_SPLASH = "%o almost dodged %k's rocket.";
OB_MPPLASMARIFLE = "%o was melted by %k's plasma gun.";
OB_MPBFG_BOOM = "%o was splintered by %k's BFG.";
OB_MPBFG_SPLASH = "%o couldn't hide from %k's BFG.";
OB_MPTELEFRAG = "%o was telefragged by %k.";
OB_RAILGUN = "%o was railed by %k.";
OB_MPBFG_MBF = "%o was burned by %k's BFG.";

// Same as OB_MPTELEFRAG, but shown when a monster telefrags you
OB_MONTELEFRAG = "%o was telefragged.";

OB_DEFAULT = "%o died.";
OB_FRIENDLY1 = "%k mows down a teammate.";
OB_FRIENDLY2 = "%k checks %p glasses.";
OB_FRIENDLY3 = "%k gets a frag for the other team.";
OB_FRIENDLY4 = "%k loses another friend.";
Rico
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Re: projeto language BR

Mensagem por Rico »

É para manter uma censura de idade? xD

OB_FRIENDLY1 = "%k mows down a teammate.";
eu pensei na hora que li, claro que não é igualzinho
%K FUDEU COM SEU COLEGA!
pq não sei o que é mow ):
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Shadow Lord
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Re: projeto language BR

Mensagem por Shadow Lord »

O Tradutor Google diz:

verbo

1. cortar
2. segar
3. ceifar
4. aparar
5. devastar
6. dizimar em grande número
Juh -    Wood and stones can break my bones     diz:
aeuhauhe
estamos tendo crises de rotavírus aqui em porto alegre denovo
tá todomundo ficando doente
menos eu, pq eu sou imortal
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DU0
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Re: projeto language BR

Mensagem por DU0 »

eu conhecia por moer.
Jogando atualmente:
Xbox 360: Ninja Gaiden Black
Xbox One: Need for Speed: Hot Pursuit, Yakuza 3
PlayStation 2: Fatal Frame 3: The Tormented
PlayStation 3: RE: The Darkside Chronicles, RE: The Umbrella Chronicles
Nintendo Switch: Phantasy Star, SIFU
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Drak[X]
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Re: projeto language BR

Mensagem por Drak[X] »

E aí.... em quantos porcento (%) anda o projeto de tradução!?

...

Isso é bem interessante...
Imagem

OBS: Não sou eu o criador....

Como vocês devem ter notado na imagem, o mapa é composto por uma base em 3D Floor feito para ZDoom.... com uma grande novidade!!!!!

Agora o ZDoom suporta 3D Floor (pisos sobre pisos) em modo SOFTWARE !!!
Isso mesmo, nada de usar OpenGL ou Direct3D (DirectX).
A tecnologia usada nas novas revs do ZDoom permitem que você crie o seu inferninho pessoal para pessoas "pobres" também!!! :mlol:

Link: http://www.wadsinprogress.info/?a=listwads&wad=1443
DOOM é eterno!!!
As informações que temos não é a que desejamos. A informação que desejamos não é a que precisamos. A informação que precisamos não está disponível (John Peers)
Rico
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Re: projeto language BR

Mensagem por Rico »

mas isso recebe outro nome pelo q me lembro, tinha algo parecido, ela visual only, pois vc nao andava embaixo dele...
este agora dá?
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Drak[X]
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Re: projeto language BR

Mensagem por Drak[X] »

Rico escreveu:mas isso recebe outro nome pelo q me lembro, tinha algo parecido, ela visual only, pois vc nao andava embaixo dele...
este agora dá?
Sim... pelo que andei pesquisando no forum do ZDoom.. funciona como um andar normal, ou seja, você pode passar por debaixo da sua "construção". No entanto, me parece que essa, dentre outras opções novas, só estão disponíveis nas versões SVN's.
DOOM é eterno!!!
As informações que temos não é a que desejamos. A informação que desejamos não é a que precisamos. A informação que precisamos não está disponível (John Peers)
Rico
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Re: projeto language BR

Mensagem por Rico »

Em ser SVN ou não, não me é um impencílho (está correto?). Posso compilar ZDOOM sem problemas em qualquer sistema.
Minha dúvida era essa, como já havia visto isto e até mesmo feito um, se me lembro bem, stacked sector.
Visualmente era um 3DFloor, mas não funcionava como tal, pois não tinha essap possibilidade de andar embaixo do mesmo.
Agora com esta nova versão será bem legal! Se for o jeitinho que tu dizes.
[xfire]p0br3[/xfire]
Futuro PC:

CPU: AMD Athlon x2 64Bits 7750 2.7GHz Black Edition
MoBo: Asus M2 ou M3.
VGA: XFX Geforce 9800 GTX 512MB ou 1GB/256Bits
HD: Seagate 1TB
PSU: ATX 600w REAIS
RAM: 4GB Ram DDR2 Kingstone @800MHz [2x2Gb]

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